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Re: [Adonthell-devel] weather fx

From: James Nash
Subject: Re: [Adonthell-devel] weather fx
Date: Wed, 22 Sep 2004 20:33:44 +0100

I like the sound of that!
The reflective water sounds very nice btw!! Especially if it's animated with a nice ripple effect - that would be awesome!


On Sep 22, 2004, at 09:24, address@hidden wrote:

Driving through some nice landscape last weekend with cool weather fx gave me the following idea: Each map should have a 'weather schedule' attached. I.e. a Python script that controls special fx like clouds, fog, rain, snow, sunrise, sunset, etc ...

These scripts need to be per-map for the following reasons:
- each map is different, so global weather fx won't work. There would be no snow in the desert, only sand storms. Fog would be in forests or near water. - Tuning the weather to fit to each map will vastly improve the atmosphere of the game. - for performance reasons, the python scripts execution could be simply disabled, thus stopping costly graphic calculations (the scripts itself would be event based, so little overhead here)

One particular idea for an effect I had was to have water reflect the stars at night. Should be possible with an additional, transparent layer on top of water tiles.

Well, so much for that idea.


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