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Re: [Adonthell-devel] Item spec

From: Sasha Kushnirenko
Subject: Re: [Adonthell-devel] Item spec
Date: Mon, 13 Jan 2003 18:22:26 +0300
User-agent: Mutt/1.3.28i


> You could of course allow that a slot has a list of items. Then you
> could stack candles in different states and still tell them apart. If
> that is desired, then it might be the way to go.

It's really a nice idea.  It may perhaps help when you implement splitting
of stackable itmes: imagine I share my 5 kill-dragon-in-one-shot arrows
between party members.  

About the slots:  Sometimes games are quite unrealistic there:  I have a
little ring occupying as much slot space as my
titan-alloy-nuclear-radiation-resistant full metal plate.  So you endup
giving all the jewelry to weak mages.  Though sometimes its fun to rearrange
items between party members.


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