[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Adonthell-devel] intro gfx complete!
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] intro gfx complete! |
Date: |
Thu, 27 Dec 2001 23:01:39 +0100 (CET) |
On Wed, 26 Dec 2001 18:59:37 +0000 cirrus wrote
> If you have time and wanted to make it a little more challenging that
> room could be locked and you'd have to talk to Orloth to get it opened
> or something like that. Like, SIlverhair would tell you to get something
> from her luggage which was put in the cellar - you look in the cellar
> and find the room locked so you need to pursuade Orloth to open it for
> you.
Okay, 'tis done. The room is locked and you need to "persuade" Lucia to get
the key. Actually, there are two different possibilities: if you managed to
enrage Lucia earlier, getting the key is pretty hard, I guess. Otherwise
it's rather straightforward.
Now, Alex needs to put Silverhair's luggage into the storeroom and I need
to update one more script afterwards. Then this part is done.
And once Silverhair's dialogue is complete, you will be even able to test
it ;).
Kai
- Re: [Adonthell-devel] intro gfx complete!, (continued)
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/19
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/19
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/19
- [Adonthell-devel] Please can you add me on the new site, joel vennin, 2001/12/20
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/20
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/26
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/26
- Re: [Adonthell-devel] intro gfx complete!,
Kai Sterker <=