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Re: [Adonthell-devel] intro gfx complete!
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] intro gfx complete! |
Date: |
Wed, 26 Dec 2001 23:10:36 +0100 (CET) |
On Wed, 26 Dec 2001 18:59:37 +0000 cirrus wrote
> Hmm, how about this if we don't get a horse:
> I think the the loft isn't such a good place since they'd probably keep
> visitor's belongings somewhere safer than the loft of the barn. Also, I
> think the chest with the gems needs to stick out a bit more so players
> notice it (it's a bit unfair otherwise). How about the room in the
> cellar (bottom right) with all the crates in it. You could just replace
> 2 or 3 of the wooden crates with silverhair's chests (like the one in
> her room) and one of them would contain the gem.
> If you have time and wanted to make it a little more challenging that
> room could be locked and you'd have to talk to Orloth to get it opened
> or something like that. Like, SIlverhair would tell you to get something
> from her luggage which was put in the cellar - you look in the cellar
> and find the room locked so you need to pursuade Orloth to open it for
> you.
Yeah, that would be great. It would give some (more) meaning to that room
and add a little more gameplay. Perfect :)
Kai
- Re: [Adonthell-devel] intro gfx complete!, (continued)
- Re: [Adonthell-devel] intro gfx complete!, Alexandre Courbot, 2001/12/10
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/11
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/19
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/19
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/19
- [Adonthell-devel] Please can you add me on the new site, joel vennin, 2001/12/20
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/20
- Re: [Adonthell-devel] intro gfx complete!, cirrus, 2001/12/26
- Re: [Adonthell-devel] intro gfx complete!,
Kai Sterker <=
- Re: [Adonthell-devel] intro gfx complete!, Kai Sterker, 2001/12/27