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Re: [Adonthell-devel] intro gfx complete!


From: Kai Sterker
Subject: Re: [Adonthell-devel] intro gfx complete!
Date: Wed, 26 Dec 2001 23:10:36 +0100 (CET)

On Wed, 26 Dec 2001 18:59:37 +0000 cirrus wrote

> Hmm, how about this if we don't get a horse:
> I think the the loft isn't such a good place since they'd probably keep
> visitor's belongings somewhere safer than the loft of the barn. Also, I
> think the chest with the gems needs to stick out a bit more so players
> notice it (it's a bit unfair otherwise). How about the room in the
> cellar (bottom right) with all the crates in it. You could just replace
> 2 or 3 of the wooden crates with silverhair's chests (like the one in
> her room) and one of them would contain the gem.
> If you have time and wanted to make it a little more challenging that
> room could be locked and you'd have to talk to Orloth to get it opened
> or something like that. Like, SIlverhair would tell you to get something
> from her luggage which was put in the cellar - you look in the cellar
> and find the room locked so you need to pursuade Orloth to open it for
> you.

Yeah, that would be great. It would give some (more) meaning to that room
and add a little more gameplay. Perfect :)

Kai





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