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Re: [Adonthell-devel] Game saving


From: Kai Sterker
Subject: Re: [Adonthell-devel] Game saving
Date: Sat, 08 Dec 2001 13:24:23 +0100 (CET)

On 08 Dec 2001 13:11:16 +0100 Alexandre Courbot wrote

> So the keys would be
> arbitrary decided by the engine and not intelligeable for the
> programmer, to keep them short, right?

Right. As you say, keys could be integers or just heavy abbrevations.

 
>> The checksum was meant for the integrity check :). 
> 
> Oh, right. A simple XOR checksum would do the trick then, you agree? :)

Hm, I thought about CRC32, but XOR might already be sufficient.

Kai





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