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Re: [Adonthell-devel] Game saving
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Game saving |
Date: |
Sat, 08 Dec 2001 13:24:23 +0100 (CET) |
On 08 Dec 2001 13:11:16 +0100 Alexandre Courbot wrote
> So the keys would be
> arbitrary decided by the engine and not intelligeable for the
> programmer, to keep them short, right?
Right. As you say, keys could be integers or just heavy abbrevations.
>> The checksum was meant for the integrity check :).
>
> Oh, right. A simple XOR checksum would do the trick then, you agree? :)
Hm, I thought about CRC32, but XOR might already be sufficient.
Kai
- [Adonthell-devel] Game saving, Kai Sterker, 2001/12/02
- Re: [Adonthell-devel] Game saving, Lakin Wecker, 2001/12/02
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/02
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/03
- Re: [Adonthell-devel] Game saving, Lakin Wecker, 2001/12/04
- Re: [Adonthell-devel] Game saving, Alexandre Courbot, 2001/12/04
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/04
- Re: [Adonthell-devel] Game saving, Alexandre Courbot, 2001/12/08
- Re: [Adonthell-devel] Game saving,
Kai Sterker <=
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/08