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Re: [Adonthell-devel] Game saving
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Game saving |
Date: |
Sat, 08 Dec 2001 20:34:57 +0100 (CET) |
On Sat, 08 Dec 2001 13:24:23 +0100 (CET) Kai Sterker wrote
>> Oh, right. A simple XOR checksum would do the trick then, you agree? :)
>
> Hm, I thought about CRC32, but XOR might already be sufficient.
Just for the protocol: apart from crc32, zlib.h provides another checksum
function: adler32. It says:
"An Adler-32 checksum is almost as reliable as a CRC32 but can be
computed much faster."
Since we're using zlib anyway, I'd suggest we use this adler32 for our
checksum.
Kai
- [Adonthell-devel] Game saving, Kai Sterker, 2001/12/02
- Re: [Adonthell-devel] Game saving, Lakin Wecker, 2001/12/02
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/02
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/03
- Re: [Adonthell-devel] Game saving, Lakin Wecker, 2001/12/04
- Re: [Adonthell-devel] Game saving, Alexandre Courbot, 2001/12/04
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/04
- Re: [Adonthell-devel] Game saving, Alexandre Courbot, 2001/12/08
- Re: [Adonthell-devel] Game saving, Kai Sterker, 2001/12/08
- Re: [Adonthell-devel] Game saving,
Kai Sterker <=