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Re: [Adonthell-artwork] character anims
From: |
Alexandre Courbot |
Subject: |
Re: [Adonthell-artwork] character anims |
Date: |
14 Feb 2002 20:50:24 +0100 |
> I've started doing the basic human frame from a 45 degrees top view, and am
> now animating it bit by bit. This is far from any finished char anim (the
> head is just an oval, the legs and arms to cylinders with a joint), but could
> be a basis for future work. It' just a much more complex thing than what I
> have done so far, and I'm glad if I have a simple 'skeleton' moving correctly.
Uh, the skeleton is an excellent idea, I'd say. That way you could
easily create similar movments by using the skeleton as a layer and
drawing the character's frames on top of it.
> Plus I am planning on documenting this, so that other artists will hopefully
> have an easier job...
Good. Please also submit the first drafts as soon as possible, for
discussion! :)
Alex.
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