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www/proprietary/po es.po proprietary-addictions...


From: GNUN
Subject: www/proprietary/po es.po proprietary-addictions...
Date: Mon, 11 Mar 2019 05:31:12 -0400 (EDT)

CVSROOT:        /web/www
Module name:    www
Changes by:     GNUN <gnun>     19/03/11 05:31:12

Modified files:
        proprietary/po : es.po proprietary-addictions.es.po 

Log message:
        Automatic update by GNUnited Nations.

CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/es.po?cvsroot=www&r1=1.60&r2=1.61
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.7&r2=1.8

Patches:
Index: es.po
===================================================================
RCS file: /web/www/www/proprietary/po/es.po,v
retrieving revision 1.60
retrieving revision 1.61
diff -u -b -r1.60 -r1.61
--- es.po       10 Mar 2019 19:00:15 -0000      1.60
+++ es.po       11 Mar 2019 09:31:11 -0000      1.61
@@ -3022,10 +3022,15 @@
 "to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
 "research</a>:"
 msgstr ""
+"Muchos juegos están diseñados para que los jugadores continúen jugando "
+"compulsivamente y renueven su suscripción. Para conseguirlo, los "
+"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
+"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
+"derivadas de la investigación del cerebro y de la conducta</a>:"
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "The Skinner Box"
-msgstr ""
+msgstr "La caja de Skinner"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
@@ -3033,10 +3038,13 @@
 "push the lever&ldquo;, i.e. do a certain action over and over again in order "
 "to get a reward."
 msgstr ""
+"Un entorno en el cual se entrena a la rata (perdón, al usuario) para que "
+"«accione la palanca», esto es, para que realice una acción determinada una 
y "
+"otra vez a fin de obtener una recompensa."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Virtual food pellets"
-msgstr ""
+msgstr "Bocados de comida virtuales"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
@@ -3044,22 +3052,40 @@
 "gamers because of the work required to obtain them (e.g., EverQuest); some "
 "people will end up collecting them for the sake of collecting."
 msgstr ""
+"Artículos que no tiene nada que ver con el juego propiamente dicho, pero que 
"
+"son valiosos para los jugadores por el trabajo exigido para obtenerlos (por "
+"ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
+"recolectarlos."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Random rewards"
-msgstr ""
+msgstr "Recompensas aleatorias"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
 "They turn the game into the equivalent of a slot machine (e.g., World of "
 "Warcraft, ZT Online)."
 msgstr ""
+"Convierten el juego en el equivalente a una máquina tragaperrras (p. e., "
+"World of Warcraft, ZT Online)."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Elaborate cycles"
-msgstr ""
+msgstr "Ciclos elaborados"
 
+# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
 #. type: Content of: <ul><li><dl><dd>
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -3067,10 +3093,15 @@
 "them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
 "Wii)."
 msgstr ""
+"El comportamiento de los jugadores puede ser «modelado» haciendo los ciclos 
"
+"(el paso de un nivel al siguiente) cada vez más lentos, diseñando tareas "
+"complejas que es difícil llevar a cabo (p. e., World of Warkraft), o, por el 
"
+"contrario, dividiéndolos en partes más pequeñas para evitar la 
frustración "
+"(p. e., Nuevo Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Decay of game assets"
-msgstr ""
+msgstr "Devaluación de los activos del juego"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
@@ -3078,12 +3109,23 @@
 "simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
 "Online, Animal Crossing)."
 msgstr ""
+"Esto hace que el jugador tenga que continuar jugando, sin tomarse descansos, "
+"simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
+"Farmville, Ultima Online, Animal Crossing)."
 
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
 #. type: Content of: <ul><li><p>
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
 msgstr ""
+"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
+"varias de estas técnicas."
 
 #. type: Content of: <ul><li><p>
 msgid ""
@@ -3093,6 +3135,12 @@
 "form of mental escape from an unrewarding life. The sad truth is that, in "
 "the long run, it leads to an even worse life."
 msgstr ""
+"No obstante, la adictividad de un juego es solo uno de los factores "
+"determinantes de la adicción. Igualmente importantes son el perfil "
+"psicológico y las circunstancias vitales del jugador. La adicción a los "
+"juegos, como cualquier otra adicción, es una vía de escape de una vida poco 
"
+"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
+"peor."
 
 #. type: Content of: <ul><li><p>
 msgid ""
@@ -3101,6 +3149,9 @@
 "correct, please send them to &lt;<a href=\"mailto:address@hidden";
 "\">address@hidden</a>&gt;."
 msgstr ""
+"<em>Nota:</em>: No somos jugadores. Si cree que hemos malinterpretado algo, "
+"o tiene sugerencias para que el texto sea más claro o más correcto, 
envíelas "
+"a &lt;<a href=\"mailto:address@hidden";>address@hidden</a>&gt;."
 
 #. type: Content of: <ul><li><p>
 msgid ""
@@ -3254,7 +3305,33 @@
 "same tactics."
 msgstr ""
 
+# | Game Of War: Fire Age is an iPhone game with <a
+# | 
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\";>
+# | addictive features</a> which are based on [-several of the-] <a
+# | 
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# | 
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the &ldquo;enemy&rdquo; unless they buy an expensive
+# | &ldquo;shield&rdquo; to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
 #. type: Content of: <ul><li><p>
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked.";
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the &ldquo;enemy&rdquo; unless they buy an expensive &ldquo;"
+#| "shield&rdquo; to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
 msgid ""
 "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked.";
 "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
@@ -3268,6 +3345,18 @@
 "it. This game is also deceptive, as it uses confusing menus and complex "
 "stats to obfuscate true monetary costs."
 msgstr ""
+"Game Of War: Fire Age es un juego para el iPhone con <a href=\"http://www.";
+"cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
+"html\">elementos adictivos</a> que están basados en varias de las <a 
href=\"/"
+"proprietary/proprietary-addictions.html#addictiveness\">técnicas descritas "
+"arriba</a>, todo ello agravado con la emulación de grupo. Tras un comienzo "
+"bastante sencillo, el juego se ralentiza y se vuelve más difícil, de modo "
+"que se induce a los jugadores a gastar más y más dinero para mantenerse en "
+"el grupo. Y se dejan de jugar por algún tiempo, el equipo en el que "
+"invirtieron es destruido por el «enemigo», a menos que adquieran un costoso 
"
+"«escudo» para protegerlo. El juego es además engañoso, ya que utiliza 
menús "
+"confusos y estadísticas complejas para difuminar el verdadero coste "
+"monetario."
 
 #. type: Content of: <ul><li><p>
 msgid ""

Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -b -r1.7 -r1.8
--- proprietary-addictions.es.po        10 Mar 2019 19:00:16 -0000      1.7
+++ proprietary-addictions.es.po        11 Mar 2019 09:31:12 -0000      1.8
@@ -80,10 +80,15 @@
 "to-get-you-addicted.html\"> techniques that derive from behavioral and brain "
 "research</a>:"
 msgstr ""
+"Muchos juegos están diseñados para que los jugadores continúen jugando "
+"compulsivamente y renueven su suscripción. Para conseguirlo, los "
+"desarrolladores emplean <a href=\"http://www.cracked.com/article_18461_5-";
+"creepy-ways-video-games-are-trying-to-get-you-addicted.html\">técnicas "
+"derivadas de la investigación del cerebro y de la conducta</a>:"
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "The Skinner Box"
-msgstr ""
+msgstr "La caja de Skinner"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
@@ -91,10 +96,13 @@
 "push the lever&ldquo;, i.e. do a certain action over and over again in order "
 "to get a reward."
 msgstr ""
+"Un entorno en el cual se entrena a la rata (perdón, al usuario) para que "
+"«accione la palanca», esto es, para que realice una acción determinada una 
y "
+"otra vez a fin de obtener una recompensa."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Virtual food pellets"
-msgstr ""
+msgstr "Bocados de comida virtuales"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
@@ -102,22 +110,40 @@
 "gamers because of the work required to obtain them (e.g., EverQuest); some "
 "people will end up collecting them for the sake of collecting."
 msgstr ""
+"Artículos que no tiene nada que ver con el juego propiamente dicho, pero que 
"
+"son valiosos para los jugadores por el trabajo exigido para obtenerlos (por "
+"ejemplo, EverQuest); algunos acaban recolectándolos simplemente por "
+"recolectarlos."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Random rewards"
-msgstr ""
+msgstr "Recompensas aleatorias"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
 "They turn the game into the equivalent of a slot machine (e.g., World of "
 "Warcraft, ZT Online)."
 msgstr ""
+"Convierten el juego en el equivalente a una máquina tragaperrras (p. e., "
+"World of Warcraft, ZT Online)."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Elaborate cycles"
-msgstr ""
+msgstr "Ciclos elaborados"
 
 #. type: Content of: <ul><li><dl><dd>
+# | Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
 msgid ""
 "Gamers' behavior can be &ldquo;shaped&rdquo; by making cycles (progress from "
 "one level to the next) slower and slower, designing complex tasks that are "
@@ -125,10 +151,15 @@
 "them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
 "Wii)."
 msgstr ""
+"El comportamiento de los jugadores puede ser «modelado» haciendo los ciclos 
"
+"(el paso de un nivel al siguiente) cada vez más lentos, diseñando tareas "
+"complejas que es difícil llevar a cabo (p. e., World of Warkraft), o, por el 
"
+"contrario, dividiéndolos en partes más pequeñas para evitar la 
frustración "
+"(p. e., Nuevo Super Mario Bros.Wii)."
 
 #. type: Content of: <ul><li><dl><dt>
 msgid "Decay of game assets"
-msgstr ""
+msgstr "Devaluación de los activos del juego"
 
 #. type: Content of: <ul><li><dl><dd>
 msgid ""
@@ -136,12 +167,23 @@
 "simply to avoid losing what they have earned so far (e.g., Farmville, Ultima "
 "Online, Animal Crossing)."
 msgstr ""
+"Esto hace que el jugador tenga que continuar jugando, sin tomarse descansos, "
+"simplemente para evitar perder lo que han ganado hasta entonces (p. e.., "
+"Farmville, Ultima Online, Animal Crossing)."
 
 #. type: Content of: <ul><li><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
 msgid ""
 "Games such as World of Warcraft, which are considered very addictive, use "
 "several of these techniques."
 msgstr ""
+"Juegos como World of Warcraft, que se consideran muy adictivos, emplean "
+"varias de estas técnicas."
 
 #. type: Content of: <ul><li><p>
 msgid ""
@@ -151,6 +193,12 @@
 "form of mental escape from an unrewarding life. The sad truth is that, in "
 "the long run, it leads to an even worse life."
 msgstr ""
+"No obstante, la adictividad de un juego es solo uno de los factores "
+"determinantes de la adicción. Igualmente importantes son el perfil "
+"psicológico y las circunstancias vitales del jugador. La adicción a los "
+"juegos, como cualquier otra adicción, es una vía de escape de una vida poco 
"
+"gratificante. La triste realidad es que, a la larga, lleva a una vida aún "
+"peor."
 
 #. type: Content of: <ul><li><p>
 msgid ""
@@ -159,6 +207,9 @@
 "correct, please send them to &lt;<a href=\"mailto:address@hidden";
 "\">address@hidden</a>&gt;."
 msgstr ""
+"<em>Nota:</em>: No somos jugadores. Si cree que hemos malinterpretado algo, "
+"o tiene sugerencias para que el texto sea más claro o más correcto, 
envíelas "
+"a &lt;<a href=\"mailto:address@hidden";>address@hidden</a>&gt;."
 
 #. type: Content of: <ul><li><p>
 msgid ""
@@ -234,6 +285,32 @@
 "convertirse en una costosa adicción."
 
 #. type: Content of: <ul><li><p>
+# | Game Of War: Fire Age is an iPhone game with <a
+# | 
href=\"http://www.cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\";>
+# | addictive features</a> which are based on [-several of the-] <a
+# | 
[-href=\"/proprietary/proprietary-addictions.html#addictiveness\">techniques
+# | described above</a>,-]
+# | 
{+href=\"/proprietary/proprietary-addictions.html#addictiveness\">behavioral
+# | manipulation techniques</a>,+} compounded with group emulation. After a
+# | fairly easy start, the game slows down and becomes more difficult, so
+# | gamers are led to spend more and more money in order to keep up with their
+# | group. And if they stop playing for a while, the equipment they invested
+# | in gets destroyed by the &ldquo;enemy&rdquo; unless they buy an expensive
+# | &ldquo;shield&rdquo; to protect it. This game is also deceptive, as it
+# | uses confusing menus and complex stats to obfuscate true monetary costs.
+#, fuzzy
+#| msgid ""
+#| "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked.";
+#| "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
+#| "addictive features</a> which are based on several of the <a href=\"/"
+#| "proprietary/proprietary-addictions.html#addictiveness\">techniques "
+#| "described above</a>, compounded with group emulation. After a fairly easy "
+#| "start, the game slows down and becomes more difficult, so gamers are led "
+#| "to spend more and more money in order to keep up with their group. And if "
+#| "they stop playing for a while, the equipment they invested in gets "
+#| "destroyed by the &ldquo;enemy&rdquo; unless they buy an expensive &ldquo;"
+#| "shield&rdquo; to protect it. This game is also deceptive, as it uses "
+#| "confusing menus and complex stats to obfuscate true monetary costs."
 msgid ""
 "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked.";
 "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
@@ -247,6 +324,18 @@
 "it. This game is also deceptive, as it uses confusing menus and complex "
 "stats to obfuscate true monetary costs."
 msgstr ""
+"Game Of War: Fire Age es un juego para el iPhone con <a href=\"http://www.";
+"cracked.com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game."
+"html\">elementos adictivos</a> que están basados en varias de las <a 
href=\"/"
+"proprietary/proprietary-addictions.html#addictiveness\">técnicas descritas "
+"arriba</a>, todo ello agravado con la emulación de grupo. Tras un comienzo "
+"bastante sencillo, el juego se ralentiza y se vuelve más difícil, de modo "
+"que se induce a los jugadores a gastar más y más dinero para mantenerse en "
+"el grupo. Y se dejan de jugar por algún tiempo, el equipo en el que "
+"invirtieron es destruido por el «enemigo», a menos que adquieran un costoso 
"
+"«escudo» para protegerlo. El juego es además engañoso, ya que utiliza 
menús "
+"confusos y estadísticas complejas para difuminar el verdadero coste "
+"monetario."
 
 #. TRANSLATORS: Use space (SPC) as msgstr if you don't have notes.
 #. type: Content of: <div>



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