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www/proprietary/po de.po es.po fr.po it.po ja.p...
From: |
GNUN |
Subject: |
www/proprietary/po de.po es.po fr.po it.po ja.p... |
Date: |
Sun, 10 Mar 2019 15:00:18 -0400 (EDT) |
CVSROOT: /web/www
Module name: www
Changes by: GNUN <gnun> 19/03/10 15:00:17
Modified files:
proprietary/po : de.po es.po fr.po it.po ja.po
malware-games.de-diff.html malware-games.de.po
malware-games.fr.po malware-games.ja-diff.html
malware-games.ja.po malware-games.pot
malware-games.ru.po nl.po pl.po pot
proprietary-addictions.es.po
proprietary-addictions.fr.po
proprietary-addictions.pot
proprietary-addictions.ru.po
proprietary.de-diff.html proprietary.de.po
proprietary.es.po proprietary.fr.po
proprietary.it-diff.html proprietary.it.po
proprietary.ja-diff.html proprietary.ja.po
proprietary.nl-diff.html proprietary.nl.po
proprietary.pl-diff.html proprietary.pl.po
proprietary.pot proprietary.pt-br.po
proprietary.ru.po proprietary.zh-tw-diff.html
proprietary.zh-tw.po pt-br.po ru.po zh-tw.po
Log message:
Automatic update by GNUnited Nations.
CVSWeb URLs:
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/de.po?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/es.po?cvsroot=www&r1=1.59&r2=1.60
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/fr.po?cvsroot=www&r1=1.81&r2=1.82
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/it.po?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ja.po?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de-diff.html?cvsroot=www&r1=1.25&r2=1.26
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.de.po?cvsroot=www&r1=1.26&r2=1.27
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.fr.po?cvsroot=www&r1=1.42&r2=1.43
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja-diff.html?cvsroot=www&r1=1.31&r2=1.32
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ja.po?cvsroot=www&r1=1.24&r2=1.25
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.pot?cvsroot=www&r1=1.20&r2=1.21
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/malware-games.ru.po?cvsroot=www&r1=1.53&r2=1.54
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/nl.po?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pl.po?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pot?cvsroot=www&r1=1.46&r2=1.47
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.es.po?cvsroot=www&r1=1.6&r2=1.7
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.fr.po?cvsroot=www&r1=1.13&r2=1.14
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.pot?cvsroot=www&r1=1.6&r2=1.7
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary-addictions.ru.po?cvsroot=www&r1=1.11&r2=1.12
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de-diff.html?cvsroot=www&r1=1.59&r2=1.60
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.de.po?cvsroot=www&r1=1.101&r2=1.102
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.es.po?cvsroot=www&r1=1.116&r2=1.117
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.fr.po?cvsroot=www&r1=1.143&r2=1.144
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it-diff.html?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.it.po?cvsroot=www&r1=1.110&r2=1.111
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja-diff.html?cvsroot=www&r1=1.72&r2=1.73
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ja.po?cvsroot=www&r1=1.93&r2=1.94
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl-diff.html?cvsroot=www&r1=1.71&r2=1.72
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.nl.po?cvsroot=www&r1=1.82&r2=1.83
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl-diff.html?cvsroot=www&r1=1.89&r2=1.90
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pl.po?cvsroot=www&r1=1.77&r2=1.78
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pot?cvsroot=www&r1=1.74&r2=1.75
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.pt-br.po?cvsroot=www&r1=1.103&r2=1.104
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.ru.po?cvsroot=www&r1=1.177&r2=1.178
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw-diff.html?cvsroot=www&r1=1.49&r2=1.50
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/proprietary.zh-tw.po?cvsroot=www&r1=1.60&r2=1.61
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/pt-br.po?cvsroot=www&r1=1.60&r2=1.61
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/ru.po?cvsroot=www&r1=1.104&r2=1.105
http://web.cvs.savannah.gnu.org/viewcvs/www/proprietary/po/zh-tw.po?cvsroot=www&r1=1.46&r2=1.47
Patches:
Index: de.po
===================================================================
RCS file: /web/www/www/proprietary/po/de.po,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- de.po 10 Mar 2019 15:30:33 -0000 1.46
+++ de.po 10 Mar 2019 19:00:14 -0000 1.47
@@ -4466,7 +4466,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -4484,7 +4484,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: es.po
===================================================================
RCS file: /web/www/www/proprietary/po/es.po,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -b -r1.59 -r1.60
--- es.po 10 Mar 2019 15:30:34 -0000 1.59
+++ es.po 10 Mar 2019 19:00:15 -0000 1.60
@@ -3063,7 +3063,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -3081,7 +3081,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/fr.po,v
retrieving revision 1.81
retrieving revision 1.82
diff -u -b -r1.81 -r1.82
--- fr.po 10 Mar 2019 17:17:26 -0000 1.81
+++ fr.po 10 Mar 2019 19:00:15 -0000 1.82
@@ -3551,11 +3551,23 @@
msgid "Elaborate cycles"
msgstr "Cycles élaborés"
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
#. type: Content of: <ul><li><dl><dd>
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -3579,9 +3591,15 @@
"simplement pour éviter de perdre ce qu'ils ont gagné jusque-là (exemplesÂ
: "
"Farmville, Ultima line, Animal Crossing)."
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
#. type: Content of: <ul><li><p>
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
@@ -9732,6 +9750,26 @@
"processeurs Intel vont avoir un tyran logiciel intégré</a>."
#~ msgid ""
+#~ "Gamers' behavior can be “shaped” by making cycles (progress "
+#~ "from one level to the next) slower and slower, designing complex tasks "
+#~ "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#~ "Mario Bros.Wii)."
+#~ msgstr ""
+#~ "Le comportement des joueurs peut être « façonné » en rendant les
cycles "
+#~ "(progression de niveau en niveau) de plus en plus lents, en imaginant des "
+#~ "tâches complexes dont il est difficile de s'extraire (exemple : World of
"
+#~ "Warkraft), ou au contraire en les fragmentant pour éviter la frustration "
+#~ "(exemple : New Super Mario Bros.Wii)."
+
+#~ msgid ""
+#~ "Games such as World of Warcraft, that are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "Des jeux considérés comme très addictifs, comme World of Warcraft, "
+#~ "utilisent plusieurs de ces techniques."
+
+#~ msgid ""
#~ "The German government <a href=\"http://drleonardcoldwell.com/leaked-"
#~ "german-government-warns-key-entities-not-to-use-windows-8-linked-to-nsa/"
#~ "\">veers away from Windows 8 computers with TPM 2.0</a>, due to potential "
Index: it.po
===================================================================
RCS file: /web/www/www/proprietary/po/it.po,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- it.po 10 Mar 2019 15:30:34 -0000 1.46
+++ it.po 10 Mar 2019 19:00:15 -0000 1.47
@@ -4198,7 +4198,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -4216,7 +4216,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/ja.po,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- ja.po 10 Mar 2019 15:30:34 -0000 1.46
+++ ja.po 10 Mar 2019 19:00:16 -0000 1.47
@@ -3601,7 +3601,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -3619,7 +3619,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: malware-games.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de-diff.html,v
retrieving revision 1.25
retrieving revision 1.26
diff -u -b -r1.25 -r1.26
--- malware-games.de-diff.html 10 Mar 2019 15:30:34 -0000 1.25
+++ malware-games.de-diff.html 10 Mar 2019 19:00:16 -0000 1.26
@@ -91,7 +91,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -100,7 +100,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -375,7 +375,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.de.po,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -b -r1.26 -r1.27
--- malware-games.de.po 10 Mar 2019 15:30:34 -0000 1.26
+++ malware-games.de.po 10 Mar 2019 19:00:16 -0000 1.27
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: malware-games.html\n"
"Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2017-12-05 22:00+0100\n"
"Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
"Language-Team: German <address@hidden>\n"
@@ -146,7 +146,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -164,7 +164,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: malware-games.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.fr.po,v
retrieving revision 1.42
retrieving revision 1.43
diff -u -b -r1.42 -r1.43
--- malware-games.fr.po 10 Mar 2019 17:17:26 -0000 1.42
+++ malware-games.fr.po 10 Mar 2019 19:00:16 -0000 1.43
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-03-10 18:17+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 18:56+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -139,10 +140,22 @@
msgstr "Cycles élaborés"
#. type: Content of: <ul><li><dl><dd>
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -167,8 +180,14 @@
"Farmville, Ultima line, Animal Crossing)."
#. type: Content of: <ul><li><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
Index: malware-games.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja-diff.html,v
retrieving revision 1.31
retrieving revision 1.32
diff -u -b -r1.31 -r1.32
--- malware-games.ja-diff.html 10 Mar 2019 15:30:34 -0000 1.31
+++ malware-games.ja-diff.html 10 Mar 2019 19:00:16 -0000 1.32
@@ -91,7 +91,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -100,7 +100,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -375,7 +375,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: malware-games.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ja.po,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -b -r1.24 -r1.25
--- malware-games.ja.po 10 Mar 2019 15:30:34 -0000 1.24
+++ malware-games.ja.po 10 Mar 2019 19:00:16 -0000 1.25
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2016-11-18 13:34+0900\n"
"Last-Translator: NIIBE Yutaka <address@hidden>\n"
"Language-Team: Japanese <address@hidden>\n"
@@ -126,7 +126,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -144,7 +144,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: malware-games.pot
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.pot,v
retrieving revision 1.20
retrieving revision 1.21
diff -u -b -r1.20 -r1.21
--- malware-games.pot 10 Mar 2019 15:30:34 -0000 1.20
+++ malware-games.pot 10 Mar 2019 19:00:16 -0000 1.21
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -110,7 +110,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario "
"Bros.Wii)."
msgstr ""
@@ -128,7 +128,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: malware-games.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/malware-games.ru.po,v
retrieving revision 1.53
retrieving revision 1.54
diff -u -b -r1.53 -r1.54
--- malware-games.ru.po 10 Mar 2019 16:29:56 -0000 1.53
+++ malware-games.ru.po 10 Mar 2019 19:00:16 -0000 1.54
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: malware-games.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2018-11-09 16:08+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 18:56+0000\n"
#. type: Content of: <title>
msgid "Malware in Games - GNU Project - Free Software Foundation"
@@ -139,10 +140,22 @@
msgstr "ÐеÑеменнÑе ÑиклÑ"
#. type: Content of: <ul><li><dl><dd>
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -166,8 +179,14 @@
"Online, Animal Crossing)."
#. type: Content of: <ul><li><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Ð ÑакиÑ
игÑаÑ
как World of Warkraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими ÑилÑнÑÑ "
Index: nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/nl.po,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- nl.po 10 Mar 2019 15:30:34 -0000 1.46
+++ nl.po 10 Mar 2019 19:00:16 -0000 1.47
@@ -2974,7 +2974,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -2992,7 +2992,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/pl.po,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- pl.po 10 Mar 2019 15:30:34 -0000 1.46
+++ pl.po 10 Mar 2019 19:00:16 -0000 1.47
@@ -2541,7 +2541,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -2559,7 +2559,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: pot
===================================================================
RCS file: /web/www/www/proprietary/po/pot,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- pot 10 Mar 2019 15:30:34 -0000 1.46
+++ pot 10 Mar 2019 19:00:16 -0000 1.47
@@ -2389,7 +2389,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -2407,7 +2407,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary-addictions.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.es.po,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- proprietary-addictions.es.po 10 Mar 2019 15:30:34 -0000 1.6
+++ proprietary-addictions.es.po 10 Mar 2019 19:00:16 -0000 1.7
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-02-25 10:43+0100\n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
@@ -121,7 +121,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -139,7 +139,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary-addictions.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.fr.po,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -b -r1.13 -r1.14
--- proprietary-addictions.fr.po 10 Mar 2019 17:17:26 -0000 1.13
+++ proprietary-addictions.fr.po 10 Mar 2019 19:00:16 -0000 1.14
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-03-10 18:17+0100\n"
"Last-Translator: Tom Mounet <tom.m.mounet AT gmail.com>\n"
"Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 18:56+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -128,10 +129,22 @@
msgstr "Cycles élaborés"
#. type: Content of: <ul><li><dl><dd>
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -156,8 +169,14 @@
"Farmville, Ultima line, Animal Crossing)."
#. type: Content of: <ul><li><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
Index: proprietary-addictions.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.pot,v
retrieving revision 1.6
retrieving revision 1.7
diff -u -b -r1.6 -r1.7
--- proprietary-addictions.pot 10 Mar 2019 15:30:34 -0000 1.6
+++ proprietary-addictions.pot 10 Mar 2019 19:00:16 -0000 1.7
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -103,7 +103,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario "
"Bros.Wii)."
msgstr ""
@@ -121,7 +121,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary-addictions.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary-addictions.ru.po,v
retrieving revision 1.11
retrieving revision 1.12
diff -u -b -r1.11 -r1.12
--- proprietary-addictions.ru.po 10 Mar 2019 16:29:56 -0000 1.11
+++ proprietary-addictions.ru.po 10 Mar 2019 19:00:16 -0000 1.12
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary-addictions.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-01-17 16:26+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 18:56+0000\n"
#. type: Content of: <title>
msgid "Proprietary Addictions - GNU Project - Free Software Foundation"
@@ -129,10 +130,22 @@
msgstr "ÐеÑеменнÑе ÑиклÑ"
#. type: Content of: <ul><li><dl><dd>
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -156,8 +169,14 @@
"Online, Animal Crossing)."
#. type: Content of: <ul><li><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Ð ÑакиÑ
игÑаÑ
как World of Warkraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими ÑилÑнÑÑ "
Index: proprietary.de-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de-diff.html,v
retrieving revision 1.59
retrieving revision 1.60
diff -u -b -r1.59 -r1.60
--- proprietary.de-diff.html 10 Mar 2019 15:30:34 -0000 1.59
+++ proprietary.de-diff.html 10 Mar 2019 19:00:16 -0000 1.60
@@ -226,7 +226,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -235,7 +235,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -353,7 +353,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.de.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.de.po,v
retrieving revision 1.101
retrieving revision 1.102
diff -u -b -r1.101 -r1.102
--- proprietary.de.po 10 Mar 2019 15:30:34 -0000 1.101
+++ proprietary.de.po 10 Mar 2019 19:00:16 -0000 1.102
@@ -7,7 +7,7 @@
msgstr ""
"Project-Id-Version: proprietary.html\n"
"Report-Msgid-Bugs-To: Webmasters <address@hidden>\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2018-04-12 22:00+0200\n"
"Last-Translator: Jоегg Kоhпе <joeko (AT) online [PUNKT] de>\n"
"Language-Team: German <address@hidden>\n"
@@ -493,7 +493,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -511,7 +511,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.es.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.es.po,v
retrieving revision 1.116
retrieving revision 1.117
diff -u -b -r1.116 -r1.117
--- proprietary.es.po 10 Mar 2019 15:30:34 -0000 1.116
+++ proprietary.es.po 10 Mar 2019 19:00:16 -0000 1.117
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-03-05 11:53+0100\n"
"Last-Translator: Javier Fdez. Retenaga <address@hidden>\n"
"Language-Team: Spanish <address@hidden>\n"
@@ -361,7 +361,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -379,7 +379,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.fr.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.fr.po,v
retrieving revision 1.143
retrieving revision 1.144
diff -u -b -r1.143 -r1.144
--- proprietary.fr.po 10 Mar 2019 17:17:26 -0000 1.143
+++ proprietary.fr.po 10 Mar 2019 19:00:16 -0000 1.144
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-03-10 18:17+0100\n"
"Last-Translator: Thérèse Godefroy <godef.th AT free.fr>\n"
"Language-Team: French <address@hidden>\n"
@@ -14,6 +14,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 18:56+0000\n"
"X-Generator: Gtranslator 2.91.5\n"
"Plural-Forms: \n"
@@ -380,10 +381,22 @@
msgstr "Cycles élaborés"
#. type: Content of: <ul><li><dl><dd>
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -408,8 +421,14 @@
"Farmville, Ultima line, Animal Crossing)."
#. type: Content of: <ul><li><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Des jeux considérés comme très addictifs, comme World of Warcraft,
utilisent "
Index: proprietary.it-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it-diff.html,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- proprietary.it-diff.html 10 Mar 2019 15:30:34 -0000 1.71
+++ proprietary.it-diff.html 10 Mar 2019 19:00:16 -0000 1.72
@@ -225,7 +225,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -234,7 +234,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -352,7 +352,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.it.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.it.po,v
retrieving revision 1.110
retrieving revision 1.111
diff -u -b -r1.110 -r1.111
--- proprietary.it.po 10 Mar 2019 15:30:34 -0000 1.110
+++ proprietary.it.po 10 Mar 2019 19:00:16 -0000 1.111
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2018-02-01 21:32+0100\n"
"Last-Translator: Andrea Pescetti <address@hidden>\n"
"Language-Team: Italian <address@hidden>\n"
@@ -497,7 +497,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -515,7 +515,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.ja-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja-diff.html,v
retrieving revision 1.72
retrieving revision 1.73
diff -u -b -r1.72 -r1.73
--- proprietary.ja-diff.html 10 Mar 2019 15:30:34 -0000 1.72
+++ proprietary.ja-diff.html 10 Mar 2019 19:00:16 -0000 1.73
@@ -222,7 +222,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -231,7 +231,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -349,7 +349,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.ja.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ja.po,v
retrieving revision 1.93
retrieving revision 1.94
diff -u -b -r1.93 -r1.94
--- proprietary.ja.po 10 Mar 2019 15:30:34 -0000 1.93
+++ proprietary.ja.po 10 Mar 2019 19:00:16 -0000 1.94
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2017-01-11 11:25+0900\n"
"Last-Translator: NIIBE Yutaka <address@hidden>\n"
"Language-Team: Japanese <address@hidden>\n"
@@ -417,7 +417,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -435,7 +435,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.nl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl-diff.html,v
retrieving revision 1.71
retrieving revision 1.72
diff -u -b -r1.71 -r1.72
--- proprietary.nl-diff.html 10 Mar 2019 15:30:34 -0000 1.71
+++ proprietary.nl-diff.html 10 Mar 2019 19:00:16 -0000 1.72
@@ -225,7 +225,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -234,7 +234,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -352,7 +352,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.nl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.nl.po,v
retrieving revision 1.82
retrieving revision 1.83
diff -u -b -r1.82 -r1.83
--- proprietary.nl.po 10 Mar 2019 15:30:34 -0000 1.82
+++ proprietary.nl.po 10 Mar 2019 19:00:16 -0000 1.83
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2017-11-24 22:20+0100\n"
"Last-Translator: Justin van Steijn <address@hidden>\n"
"Language-Team: Dutch <address@hidden>\n"
@@ -490,7 +490,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -508,7 +508,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.pl-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl-diff.html,v
retrieving revision 1.89
retrieving revision 1.90
diff -u -b -r1.89 -r1.90
--- proprietary.pl-diff.html 10 Mar 2019 15:30:34 -0000 1.89
+++ proprietary.pl-diff.html 10 Mar 2019 19:00:16 -0000 1.90
@@ -223,7 +223,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -232,7 +232,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -350,7 +350,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.pl.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pl.po,v
retrieving revision 1.77
retrieving revision 1.78
diff -u -b -r1.77 -r1.78
--- proprietary.pl.po 10 Mar 2019 15:30:34 -0000 1.77
+++ proprietary.pl.po 10 Mar 2019 19:00:16 -0000 1.78
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2015-07-31 20:51-0600\n"
"Last-Translator: Jan Owoc <jsowoc AT gmail.com>\n"
"Language-Team: Polish <address@hidden>\n"
@@ -572,7 +572,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -590,7 +590,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.pot
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pot,v
retrieving revision 1.74
retrieving revision 1.75
diff -u -b -r1.74 -r1.75
--- proprietary.pot 10 Mar 2019 15:30:34 -0000 1.74
+++ proprietary.pot 10 Mar 2019 19:00:16 -0000 1.75
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <address@hidden>\n"
"Language-Team: LANGUAGE <address@hidden>\n"
@@ -306,7 +306,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario "
"Bros.Wii)."
msgstr ""
@@ -324,7 +324,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.pt-br.po,v
retrieving revision 1.103
retrieving revision 1.104
diff -u -b -r1.103 -r1.104
--- proprietary.pt-br.po 10 Mar 2019 15:30:34 -0000 1.103
+++ proprietary.pt-br.po 10 Mar 2019 19:00:16 -0000 1.104
@@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-02-24 15:49-0200\n"
"Last-Translator: Rafael Fontenelle <address@hidden>\n"
"Language-Team: Brazilian Portuguese <address@hidden>\n"
@@ -355,7 +355,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -373,7 +373,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: proprietary.ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.ru.po,v
retrieving revision 1.177
retrieving revision 1.178
diff -u -b -r1.177 -r1.178
--- proprietary.ru.po 10 Mar 2019 16:29:56 -0000 1.177
+++ proprietary.ru.po 10 Mar 2019 19:00:16 -0000 1.178
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2019-01-23 17:51+0000\n"
"Last-Translator: Ineiev <address@hidden>\n"
"Language-Team: Russian <address@hidden>\n"
@@ -15,6 +15,7 @@
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Outdated-Since: 2019-03-10 18:56+0000\n"
#. type: Content of: <title>
msgid "Proprietary Software - GNU Project - Free Software Foundation"
@@ -382,10 +383,22 @@
msgstr "ÐеÑеменнÑе ÑиклÑ"
#. type: Content of: <ul><li><dl><dd>
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -409,8 +422,14 @@
"Online, Animal Crossing)."
#. type: Content of: <ul><li><p>
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Ð ÑакиÑ
игÑаÑ
как World of Warkraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими ÑилÑнÑÑ "
Index: proprietary.zh-tw-diff.html
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw-diff.html,v
retrieving revision 1.49
retrieving revision 1.50
diff -u -b -r1.49 -r1.50
--- proprietary.zh-tw-diff.html 10 Mar 2019 15:30:34 -0000 1.49
+++ proprietary.zh-tw-diff.html 10 Mar 2019 19:00:16 -0000 1.50
@@ -226,7 +226,7 @@
<dd>Gamers' behavior can be “shaped” by making cycles
(progress from one level to the next) slower and slower, designing
complex tasks that are difficult to get out of (e.g. World of
- Warkraft), or conversely dividing them up in small chunks to avoid
+ Warcraft), or conversely dividing them up in small chunks to avoid
frustration (e.g., New Super Mario Bros.Wii).</dd>
<dt>Decay of game assets</dt>
@@ -235,7 +235,7 @@
(e.g., Farmville, Ultima Online, Animal Crossing).</dd>
</dl>
- <p>Games such as World of Warcraft, that are considered very
addictive,
+ <p>Games such as World of Warcraft, which are considered very
addictive,
use several of these techniques.</p>
<p>However, the addictiveness of a game is only one of the
determinants
@@ -353,7 +353,7 @@
<p class="unprintable">Updated:
<!-- timestamp start -->
-$Date: 2019/03/10 15:30:34 $
+$Date: 2019/03/10 19:00:16 $
<!-- timestamp end -->
</p>
</div>
Index: proprietary.zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/proprietary.zh-tw.po,v
retrieving revision 1.60
retrieving revision 1.61
diff -u -b -r1.60 -r1.61
--- proprietary.zh-tw.po 10 Mar 2019 15:30:34 -0000 1.60
+++ proprietary.zh-tw.po 10 Mar 2019 19:00:16 -0000 1.61
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: proprietary.html\n"
-"POT-Creation-Date: 2019-03-10 15:26+0000\n"
+"POT-Creation-Date: 2019-03-10 18:56+0000\n"
"PO-Revision-Date: 2018-03-27 16:48+0800\n"
"Last-Translator: Cheng-Chia Tseng <address@hidden>\n"
"Language-Team: Traditional Chinese <address@hidden>\n"
@@ -406,7 +406,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -424,7 +424,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: pt-br.po
===================================================================
RCS file: /web/www/www/proprietary/po/pt-br.po,v
retrieving revision 1.60
retrieving revision 1.61
diff -u -b -r1.60 -r1.61
--- pt-br.po 10 Mar 2019 15:30:34 -0000 1.60
+++ pt-br.po 10 Mar 2019 19:00:16 -0000 1.61
@@ -2575,7 +2575,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -2593,7 +2593,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
Index: ru.po
===================================================================
RCS file: /web/www/www/proprietary/po/ru.po,v
retrieving revision 1.104
retrieving revision 1.105
diff -u -b -r1.104 -r1.105
--- ru.po 10 Mar 2019 17:00:35 -0000 1.104
+++ ru.po 10 Mar 2019 19:00:16 -0000 1.105
@@ -3524,11 +3524,23 @@
msgid "Elaborate cycles"
msgstr "ÐеÑеменнÑе ÑиклÑ"
+# | Gamers' behavior can be “shaped” by making cycles (progress
+# | from one level to the next) slower and slower, designing complex tasks
+# | that are difficult to get out of (e.g. World of War[-k-]{+c+}raft), or
+# | conversely dividing them up in small chunks to avoid frustration (e.g.,
+# | New Super Mario Bros.Wii).
#. type: Content of: <ul><li><dl><dd>
+#, fuzzy
+#| msgid ""
+#| "Gamers' behavior can be “shaped” by making cycles (progress "
+#| "from one level to the next) slower and slower, designing complex tasks "
+#| "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#| "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#| "Mario Bros.Wii)."
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -3551,9 +3563,15 @@
"ÑÑÐ¾Ð±Ñ Ð½Ðµ поÑеÑÑÑÑ Ñо, ÑÑо они Ñже
заÑабоÑали (напÑ. Farmville, Ultima "
"Online, Animal Crossing)."
+# | Games such as World of Warcraft, [-that-] {+which+} are considered very
+# | addictive, use several of these techniques.
#. type: Content of: <ul><li><p>
+#, fuzzy
+#| msgid ""
+#| "Games such as World of Warcraft, that are considered very addictive, use "
+#| "several of these techniques."
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
"Ð ÑакиÑ
игÑаÑ
как World of Warkraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими ÑилÑнÑÑ "
@@ -9702,6 +9720,26 @@
"пÑоÑеÑÑоÑаÑ
Intel бÑдÑÑ Ð²ÑÑÑоеннÑе
неÑвободнÑе пÑогÑаммÑ-ÑиÑанÑ</a>."
#~ msgid ""
+#~ "Gamers' behavior can be “shaped” by making cycles (progress "
+#~ "from one level to the next) slower and slower, designing complex tasks "
+#~ "that are difficult to get out of (e.g. World of Warkraft), or conversely "
+#~ "dividing them up in small chunks to avoid frustration (e.g., New Super "
+#~ "Mario Bros.Wii)."
+#~ msgstr ""
+#~ "Ðоведение игÑока можно
“ÑоÑмиÑоваÑÑ” ÑбÑÑÑÑÑÑ Ð¸Ð»Ð¸ замедлÑÑ "
+#~ "ÑÐ¸ÐºÐ»Ñ (пеÑеÑ
од Ð¾Ñ Ð¾Ð´Ð½Ð¾Ð³Ð¾ ÑÑÐ¾Ð²Ð½Ñ Ðº
дÑÑгомÑ), ÑоÑÑавлÑÑ ÑложнÑе заданиÑ, из "
+#~ "коÑоÑÑÑ
ÑÑÑдно вÑйÑи (напÑ. World of Warkraft)
или ÑооÑвеÑÑÑвенно "
+#~ "ÑазделÑÑ Ð¸Ñ
на неболÑÑие кÑÑки, ÑÑобÑ
ÑÑо не надоедало (напÑ. New Super "
+#~ "Mario Bros.Wii)."
+
+#~ msgid ""
+#~ "Games such as World of Warcraft, that are considered very addictive, use "
+#~ "several of these techniques."
+#~ msgstr ""
+#~ "Ð ÑакиÑ
игÑаÑ
как World of Warkraft, коÑоÑÑе
ÑÑиÑаÑÑÑÑ Ð²ÑзÑваÑÑими "
+#~ "ÑилÑнÑÑ Ð·Ð°Ð²Ð¸ÑимоÑÑÑ, пÑименÑеÑÑÑ
неÑколÑко ÑакиÑ
пÑиемов."
+
+#~ msgid ""
#~ "Game Of War: Fire Age is an iPhone game with <a href=\"http://www.cracked."
#~ "com/personal-experiences-1762-5-reasons-i-lost-249000-iphone-game.html\"> "
#~ "addictive features</a> which are based on several of the <a href=\"/"
Index: zh-tw.po
===================================================================
RCS file: /web/www/www/proprietary/po/zh-tw.po,v
retrieving revision 1.46
retrieving revision 1.47
diff -u -b -r1.46 -r1.47
--- zh-tw.po 10 Mar 2019 15:30:35 -0000 1.46
+++ zh-tw.po 10 Mar 2019 19:00:16 -0000 1.47
@@ -2500,7 +2500,7 @@
msgid ""
"Gamers' behavior can be “shaped” by making cycles (progress from "
"one level to the next) slower and slower, designing complex tasks that are "
-"difficult to get out of (e.g. World of Warkraft), or conversely dividing "
+"difficult to get out of (e.g. World of Warcraft), or conversely dividing "
"them up in small chunks to avoid frustration (e.g., New Super Mario Bros."
"Wii)."
msgstr ""
@@ -2518,7 +2518,7 @@
#. type: Content of: <ul><li><p>
msgid ""
-"Games such as World of Warcraft, that are considered very addictive, use "
+"Games such as World of Warcraft, which are considered very addictive, use "
"several of these techniques."
msgstr ""
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/04
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/04
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/06
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/07
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/10
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/10
- www/proprietary/po de.po es.po fr.po it.po ja.p...,
GNUN <=
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/23
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/23
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/26
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/28
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/28
- www/proprietary/po de.po es.po fr.po it.po ja.p..., GNUN, 2019/03/30