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Re: [Wesnoth-dev] Aiming for 1.0
From: |
Richard Kettering |
Subject: |
Re: [Wesnoth-dev] Aiming for 1.0 |
Date: |
Sat, 28 May 2005 02:58:15 -0500 |
On May 27, 2005, at 4:04 PM, Nils Kneuper wrote:
I Think we should really head for 1.0. The game looks very complete to
me,
The game looks like a half-finished mess to me, and one which needs at
least six months before we could think of calling it 1.0.
1) CAMPAIGNS:
Great ideas, I agree wholeheartedly.
2) UNITS:
Is it really needed to get in more units? The units in 0.9.1 were
looking quite complete. Should we really add more units to the game?
Yes, without a doubt.
Some races/factions are completely finished - others are barely half
finished.
Dwarves, drakes, and the naga are simply not done. Wesnoth is a work
in progress, like a half-finished painting.
We've done the detail work on some sections, but others are just a
rough sketch.
HOWEVER, the end is in sight - the important thing is not "adding
units" per se, but is finishing factions.
I would say our current factions need less than 12 units to have all
current factions basically finished.
After that, we can work on improving the graphics of the units. We
recently got support for dying animations.
Adding walking animations to our units, which we currently lack support
for, would vault us into a new level of quality.
3) BALANCING:
Our biggest balancing concerns come from - surprise surprise - the
factions that are unfinished.
Balancing is a major concern, but trying to balance something that is
unfinished is asking for a failure, which is what our current dwarves
and drakes are.
They are a royal mess.
Other factions, such as the loyalists and rebels, are in very good
shape.
4) MORE EXTRA FEATURES:
A real, scriptable, sprite engine might be nice, and I'd like to try my
hand at coding one this summer.
6) LEADING THE GAME TO 1.0:
I would really like it if Dave could continue until 1.0 is out and
hand it over afterwards?
I fear for what may happen in his absence.
I myself would like to wash my hands of this affair, sometime after the
next 9 or 10 months.
However, if the new lead does not have the foresight which so marked
Dave, I doubt I will stay that long.
I joined here to refine my rather limited skills at artwork, and making
more sprites is not helping.
However, I'd like to have something that I'd be proud to show off in
the years down the road, rather than something people sneer at, as they
do now.
Thus I am happy to continue forging as much as I can over the coming
months - I have a lot of free time in the next few months.
I think we could really complete Wesnoth to be in the state of
releasing 1.0 very soon. It should be possible to do this in the term
of this year. Sometime between autumn and christmas it could be done,
so please Dave, stay this long and lead us.
Yes - as I said, something along the lines of six months or so, and we
could call this thing good, depending on what gets done.
I have a lot of work to do, if people will let me.
So these are the main points I wanted to write about. As I already
said, it was quite much, but I think it had to be written. Please
comment on this and help to release 1.0 soon.
Cheers,
Nils Kneuper aka Ivanovic