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Re: [Swftools-common] preloader not working on IE7

From: Pablo Rodríguez
Subject: Re: [Swftools-common] preloader not working on IE7
Date: Mon, 23 Feb 2009 18:45:16 +0100
User-agent: Thunderbird (X11/20090114)

Sorry, Seth, I had to upload the file again. It should work fine again (http://ousia.justfree.com/output.swf).

Many thanks for your help,


Goldstein, Seth wrote:
Upon clicking that link, I get bounced to http://systempages.justfree.com/file-not-found.php
-----Original Message-----
From: address@hidden [mailto:address@hidden On Behalf Of Pablo Rodríguez
Sent: Monday, February 23, 2009 11:00 AM
To: address@hidden
Subject: [Swftools-common] preloader not working on IE7

Hi there,

I have just uploaded http://ousia.justfree.com/output.swf that is mainly a sprite with a preloader (script below).

For some strange reason, the preloader works with both Firefox 2 and Opera 9 plus Flash 10 (both are on my Linux system). In Linux using IE5, IE55 and I6 with Wine plus Flash 9 works the preloader also fine. But in real WinXP, IE7 and Flash 10, the preloader doesn't work at all.

The sprite itself doesn't work, but I'm not interested in this right now.

Could anyone test this with IE in WinXP and tell me whether the preloader works or not?

Thanks for your help,


# Presentation loader for SuperShow presentations

.flash filename="orphanworks-loader.swf" version=7 fps=12
.font roman "/usr/share/fonts/ttf/AVI-Optima-Bold.ttf" glyphs=" %()MB0123456789/:,." .edittext loader font=roman color=#808080 size=30% width=300 height=30 border=none align="right" noselect variable=loading_text

.swf first_slide "orphanworks-first.swf"

.frame 1
     .put first_slide
     .put loader
     .stop loader

         loader._x = slide_width-(loader._width*(counter_percent/100)*1.5);
         loader._y = slide_height-(loader._height*2.5);

.frame 2

loading_text = (String (Math.round ((_root.getBytesLoaded() / (1024*1024)) * 100) / 100) + " MB / " + String (Math.round ((_root.getBytesTotal() / (1024*1024)) * 100) / 100) + " MB " + " (" + String (Math.round ((_root.getBytesLoaded() * 100) / _root.getBytesTotal())) + "%)" );

     if (_root.getBytesLoaded() < _root.getBytesTotal()) {
         } else {


.frame 3
         .sprite movie
         .put movie


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