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[Savannah-hackers] savannah.gnu.org: submission of gnuAdventure
From: |
loic |
Subject: |
[Savannah-hackers] savannah.gnu.org: submission of gnuAdventure |
Date: |
Mon, 19 Mar 2001 08:53:00 +0100 (CET) |
Hi,
This package has been submitted to Savannah and is not yet a GNU
package (unless I'm mistaken). Could you please evaluate it for acceptance ?
Thanks in advance,
address@hidden writes:
>
> A package was submitted to savannah.gnu.org.
> This mail was sent to address@hidden, address@hidden
>
> If it already is an official GNU package, it will be approved shortly.
> Otherwise it must be discussed on address@hidden for approval.
>
> Daniel Martins Barbosa Fortes Ma <address@hidden> described the package as
> follows:
> License: gpl
> Other License:
> Package: gnuAdventure
>
> The gnuAdventure, is aproject for an text adventure( aka Interactive fiction
> ) engine, unsing the GNU Guile extension language, for maximum flexibility,
> and so the user won\'t need to do any \'hard code\' prgramming. One of the
> inovations in the gnuAdventure project, is the multiplayer mode, where many
> players will be able to play together trouygh a gnuAdventure server.
> The gnuAdventure project is divided into three parts:
>
> gnuAdventure core engine: conatins all functions and classes, called by the
> scripts, and manages comunication with gnuAdventure server.
>
> gnuAdvernture GUILE scripts: Support scipts for the final user script.
>
> gnuAdventure Server: the server used to comunicate all the gnuAdventure
> clients.
>
> gnuAdventure will be portable to several operating systems( GNU/Linux,
> GNU/Hurd, BeOS,MS-DOS,MS-Windows), and initialy, a text mode aplication, but
> latter it may support images, sounds, music, etc.
>
> User input is made trough the keyboard, where the user types an action for
> the character, (eg, Look at the Book), and program must parse the sentence
> (looking up words in a grammar database) , and perform the action defined in
> the script. For example if the user types in \'Look at the Room\' the
> program must print a description of the room, with all the visible objects
> and characters.
>
> gnuAdventure will follow the style of the classic infocom/activision games
> (eg, the Zork series).
>
--
Loic Dachary http://www.dachary.org/ address@hidden
24 av Secretan http://www.senga.org/ address@hidden
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