savannah-hackers
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Savannah-hackers] savannah.gnu.org: submission of gnuAdventure


From: loic
Subject: [Savannah-hackers] savannah.gnu.org: submission of gnuAdventure
Date: Mon, 19 Mar 2001 08:53:00 +0100 (CET)

       Hi,

       This package has been submitted to Savannah and is not yet a GNU
package (unless I'm mistaken). Could you please evaluate it for acceptance ? 

        Thanks in advance,

address@hidden writes:
 > 
 > A package was submitted to savannah.gnu.org.
 > This mail was sent to address@hidden, address@hidden
 > 
 > If it already is an official GNU package, it will be approved shortly.
 > Otherwise it must be discussed on address@hidden for approval. 
 > 
 > Daniel Martins Barbosa Fortes Ma <address@hidden> described the package as 
 > follows:
 > License: gpl
 > Other License: 
 > Package: gnuAdventure
 > 
 > The gnuAdventure, is aproject for an text adventure( aka Interactive fiction 
 > ) engine, unsing the GNU Guile extension language, for maximum flexibility, 
 > and so the user won\'t need to do any \'hard code\' prgramming. One of the 
 > inovations in the gnuAdventure project, is the multiplayer mode, where many 
 > players will be able to play together trouygh a gnuAdventure server. 
 > The gnuAdventure project is divided into three parts:
 > 
 > gnuAdventure core engine: conatins all functions and classes, called by the 
 > scripts, and manages comunication with gnuAdventure server.
 > 
 > gnuAdvernture GUILE scripts: Support scipts for the final user script.
 > 
 > gnuAdventure Server: the server used to comunicate all the gnuAdventure 
 > clients.
 > 
 > gnuAdventure will be portable to several operating systems( GNU/Linux, 
 > GNU/Hurd, BeOS,MS-DOS,MS-Windows), and initialy, a text mode aplication, but 
 > latter it may support images, sounds, music, etc.
 > 
 > User input is made trough the keyboard, where the user types an action for 
 > the character, (eg, Look at the Book), and program must parse the sentence 
 > (looking up words in a grammar database) , and perform the action defined in 
 > the script. For example if the user types in \'Look at the Room\' the 
 > program must print a description of the room, with all the visible objects 
 > and characters.
 > 
 > gnuAdventure will follow the style of the classic infocom/activision games 
 > (eg, the Zork series).
 > 

-- 
Loic   Dachary         http://www.dachary.org/  address@hidden
24 av Secretan         http://www.senga.org/      address@hidden
75019    Paris         Tel: 33 1 42 45 09 16        address@hidden
        GPG Public Key: http://www.dachary.org/loic/gpg.txt



reply via email to

[Prev in Thread] Current Thread [Next in Thread]