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[Qemu-devel] [Bug 1326533] Re: SDL2 UI sends a NULL to sdl_grab_start if
From: |
Thomas Huth |
Subject: |
[Qemu-devel] [Bug 1326533] Re: SDL2 UI sends a NULL to sdl_grab_start if fullscreen, which crashes |
Date: |
Thu, 06 Jul 2017 13:54:13 -0000 |
The NULL pointer check has been added here:
http://git.qemu.org/?p=qemu.git;a=commitdiff;h=f2335791fd0ceb2f9e3
** Changed in: qemu
Status: New => Fix Released
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https://bugs.launchpad.net/bugs/1326533
Title:
SDL2 UI sends a NULL to sdl_grab_start if fullscreen, which crashes
Status in QEMU:
Fix Released
Bug description:
in ui/sdl2.c:
if (full_screen) {
gui_fullscreen = 1;
sdl_grab_start(0);
}
Is sent, but no null checks are made in sdl_grab_start (its assumed to
be an allocated pointer). So a crash happens if you start qemu -full-
screen.
It should at lease send the first [0] of the newly allocated
sdl2_console through.
Quickly looking around should look something like:
if (full_screen) {
gui_fullscreen = 1;
sdl_grab_start(&sdl2_console[0]);
}
Or possibly put into the loop where the sdl2_console is created
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Thomas Huth <=