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Re: [Qemu-devel] [PULL 00/15] Migration


From: Juan Quintela
Subject: Re: [Qemu-devel] [PULL 00/15] Migration
Date: Thu, 06 Oct 2016 18:23:09 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/25.1 (gnu/linux)

Peter Maydell <address@hidden> wrote:
> On 6 October 2016 at 17:09, Juan Quintela <address@hidden> wrote:
>> Peter Maydell <address@hidden> wrote:
>>> On 5 October 2016 at 14:44, Juan Quintela <address@hidden> wrote:
>>>> From: Juan Quintela <address@hidden>
>>>>
>>>> The following changes since commit 
>>>> bbc4c3f4f3c624e2de64fdcb79f4dd8c1a508e9d:
>>>>
>>>>   Merge remote-tracking branch 'remotes/kevin/tags/for-upstream'
>>>> into staging (2016-10-04 14:25:08 +0100)
>>>>
>>>> are available in the git repository at:
>>>>
>>>>   git://github.com/juanquintela/qemu.git tags/migration/20161005-1
>>>>
>>>> for you to fetch changes up to c62da143b6792cc32dbd5db15b936d7f58cc36ee:
>>>>
>>>>   docs/xbzrle: correction (2016-10-05 14:28:41 +0200)
>>>>
>>>> ----------------------------------------------------------------
>>>> migration/next for 20161005
>>>>
>>>> Hi
>>>>
>>>> This get:
>>>> - documentation fix: Cao
>>>> - improve max-bandwidth and downtime-limit (Ashijeet)
>>>> - move migration commands to "boxed" (Eric)
>>>> - rdma fixes (David)
>>>> - postcopy fixes (David)
>>>> - better errors (David)
>>>>
>>>> Please apply
>>>
>>> This runs into the "OSX %zu vs SIZE_MAX" issue again:
>>
>> Grrrr.
>> I already have trouble with %PR vs %zu for i386 vs anything else.
>>
>> Anyone has a linux crosscompiler for osx that I can use?  Or there is a
>> way to get darwin or whatever virtual machine to test compile this?
>
> Travis builds include OSX, if you're prepared to wait around
> for them to complete before submitting (they're usually about 10
> hours wall-clock time to complete a build).

And I was complaining that each of my full builds after a rebase can
take around 45mins ..... O:-)  They are all local.

>
>> It gets frustrating, before submissing I do:
>> - make check
>> - avocado virt test
>> - full compile on linux x86_64 (64 bits)
>> - full compile on linux i386 (32 bits)
>> - full cross-compile for windows 64bit
>> - full cross-compile for windows 32bit
>>
>> (ok, I only test linux 64 bit), and I still don't get all the errors.
>
> This is why I do OSX builds in my merge tests, they do pick
> up some stuff other builds don't.
>
> thanks
> -- PMM

Later, Juan.



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