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Re: [paragui-users] ParaGUI Theory
From: |
Teunis Peters |
Subject: |
Re: [paragui-users] ParaGUI Theory |
Date: |
Mon, 28 Apr 2003 17:26:39 -0700 (PDT) |
On Tue, 29 Apr 2003, jonas bösch wrote:
> Hi,
>
> On Tuesday 29 April 2003 01:53, Teunis Peters wrote:
> > On Tue, 29 Apr 2003, jonas bösch wrote:
> > > What's the relation between ParaGUI-Devel-OpenGL and "normal" ParaGUI
> > > with ParaGL? What are the differences?
> >
> > paragui-devel-opengl is a rewrite of paragui to support modular rendering
> > engines - such as rendering to OpenGL rather than SDL.
> >
> > ParaGL is an unstable hack to make opengl apps run under paragui. Oops my
> > bias. Well it DID break on my apps pretty badly. But then I haven't
> > gotten paragui-devel-opengl to do what I want either yet *wry grin*
> >
> > actually the unstable hack of ParaGL is it's requirement of
> > SDL_OPENGL_BLIT which hasn't existed in the SDL codebase since 1.2.... at
> > least from what I remember.
>
> Hmm... i'm trying to get the devel-opengl to run, but i can't get sigc++ to
> compile on my vs.net and so i can't try it out (yet) myself...
>
> do you think devel-opengl is advanced enough for a simple opengl app ( no
> special fx or the likes needed, just a small "landscape" (256x256 vertices
> with different height (z) levels ) ? your very personal and biased opinion is
> requested :)
in theory - yes :)
in practice - not yet... state sharing between opengl and paragui's not
done yet. *sigh*
G'day, eh? :)
- Teunis