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Re: [paragui-users] ParaGUI Theory
From: |
jonas bösch |
Subject: |
Re: [paragui-users] ParaGUI Theory |
Date: |
Tue, 29 Apr 2003 02:13:07 +0200 |
User-agent: |
KMail/1.5.9 |
Hi,
On Tuesday 29 April 2003 01:53, Teunis Peters wrote:
> On Tue, 29 Apr 2003, jonas bösch wrote:
> > What's the relation between ParaGUI-Devel-OpenGL and "normal" ParaGUI
> > with ParaGL? What are the differences?
>
> paragui-devel-opengl is a rewrite of paragui to support modular rendering
> engines - such as rendering to OpenGL rather than SDL.
>
> ParaGL is an unstable hack to make opengl apps run under paragui. Oops my
> bias. Well it DID break on my apps pretty badly. But then I haven't
> gotten paragui-devel-opengl to do what I want either yet *wry grin*
>
> actually the unstable hack of ParaGL is it's requirement of
> SDL_OPENGL_BLIT which hasn't existed in the SDL codebase since 1.2.... at
> least from what I remember.
Hmm... i'm trying to get the devel-opengl to run, but i can't get sigc++ to
compile on my vs.net and so i can't try it out (yet) myself...
do you think devel-opengl is advanced enough for a simple opengl app ( no
special fx or the likes needed, just a small "landscape" (256x256 vertices
with different height (z) levels ) ? your very personal and biased opinion is
requested :)
cu
jonas