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Re: [paragui-users] re: FULLSCREEN show()
From: |
Alexander Pipelka |
Subject: |
Re: [paragui-users] re: FULLSCREEN show() |
Date: |
14 Jun 2002 09:30:34 +0200 |
Right. The current design doesn't care about hw surfaces.
Maybe some kind of glyph caching would be a better solution for hw
surfaces.
Alex
Am Don, 2002-06-13 um 23.57 schrieb Andrew Ford:
> Interesting...
> Did you cover the case of hardware surfaces? I was
> under the impression that pixel access to a hardware
> surface is expensive (although I could easily be wrong
> :) ). Of course, to a software surface it's going to
> be way faster.
> Direct pixel access to an OpenGL buffer is
> supposedly pretty slow, so for that the strings will
> probably have to be cached.
>
> Andrew.
>
> --- Alexander Pipelka <address@hidden> wrote:
> > The direct pixel access method is *much* faster :))
> > Trust me. I measured it.
> >
> > This way only visible pixels are written to the
> > surface (and it doesnt
> > waste memory).
> >
> > Alex
> >
>
>
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