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Re: [paragui-users] re: FULLSCREEN show()
From: |
Alexander Pipelka |
Subject: |
Re: [paragui-users] re: FULLSCREEN show() |
Date: |
13 Jun 2002 19:35:10 +0200 |
The direct pixel access method is *much* faster :))
Trust me. I measured it.
This way only visible pixels are written to the surface (and it doesnt
waste memory).
Alex
Am Don, 2002-06-13 um 18.31 schrieb Andrew Ford:
> Really? Is it redrawn directly for every blit of a
> widget with a surface? Surely it must be more
> efficient to write the text to a software buffer then
> blit with everything else (well, in the case where
> we're blitting something already I mean).
>
> Andrew.
>
> --- Alexander Pipelka <address@hidden> wrote:
> > Am Don, 2002-06-13 um 16.46 schrieb Andrew Ford:
> > > SDL bug? DirectX bug? Need to lock hardware
> > > surfaces?
> >
> > Yep. Text e.g. isn't blitted into the screensurface.
> > It's drawn by direct pixel access.
> >
> > Alex
> >
> >
> > >
> > > Andrew.
> > >
> > > --- Keith Swyer <address@hidden> wrote:
> > > > ok, found the problem..... using SDL_HWSURFCAE
> > is a
> > > > problem....any ideas why
> > > > this would be?
> > > >
> > > > --Keith
> > > >
> > > >
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