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Re: [paragui-users] a small quick question (for opengl support)
From: |
Andrew Ford |
Subject: |
Re: [paragui-users] a small quick question (for opengl support) |
Date: |
Wed, 5 Jun 2002 09:01:27 -0700 (PDT) |
I don't think any changes to the api would be
necessary when using paragui in the double-buffer
style.
As for paragui rendering to texture, that's already
what glsdl is supposed to do. Man, I wish I had my
computer with me so that I could look into this stuff
too...
What 3D accelerator are you using, by the way?
Andrew.
--- Alexander Pipelka <address@hidden> wrote:
> Am Mit, 2002-06-05 um 17.15 schrieb Teunis Peters:
> > On 5 Jun 2002, Alexander Pipelka wrote:
> >
> > > The following 2 functions might be handy:
> > >
> > > PG_Application::SetBulkMode(true);
> > >
> > > PG_Widget::BulkBlit();
> > > This blits all visible widgets to the screen
> surface.
> >
> > That's what I thought :)
> > Okay - then I'll start hunting why these two
> functions cause lockups on my
> > computer (app stops responding to events and kill
> -9 is the only way to
> > shut it down). Seems to be a glSDL/paragui
> interaction problem....
> >
> > Am starting to think that rendering frames onto
> textures (including the
> > background of course) and then using the resultant
> textures in rendering
> > loop. Which of course matches your description
> earlier :)
> >
> > oh - I've been working with the CVS of the new
> version - would API changes
> > (if necessary - I haven't yet found any that would
> be needed :) be
> > possible there?
>
> Sure.
> That's the advantage of unstable development trees
> :))
>
> Alex
>
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