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Re: [paragui-users] a small quick question (yes still working on opengl
From: |
Alexander Pipelka |
Subject: |
Re: [paragui-users] a small quick question (yes still working on opengl support) |
Date: |
05 Jun 2002 16:55:21 +0200 |
The following 2 functions might be handy:
PG_Application::SetBulkMode(true);
PG_Widget::BulkBlit();
This blits all visible widgets to the screen surface.
Alex
Am Mit, 2002-06-05 um 16.50 schrieb Teunis Peters:
> The rendering loop as it stands doesn't really work under OpenGL - which
> is a bit of a pity as it's a nice rendering loop :)
>
> Is there any way to force a 100% rerendering -every- frame?
> (it's tricky but it's possible to get OpenGL to only erase parts of the
> screen at a time - but I don't remember how at the moment)
>
> Oh and those who are curious - if I've guessed right, one could use
> PG_Application::SetScreen(surface) to set paragui to write to a
> memory-based surface and then render pieces of that as textures in
> OpenGL... (providing of course that one doesn't allow the windows to be
> moved around). It would require careful tuning on the part of the
> person/people writing the app, but I'm seeing it could be done :)
>
> G'day, eh? :)
> - Teunis
>
>
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