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Re: [Openexr-devel] Invert lines during reading process ?
From: |
Bob Friesenhahn |
Subject: |
Re: [Openexr-devel] Invert lines during reading process ? |
Date: |
Sun, 4 Dec 2005 12:14:26 -0600 (CST) |
The example at
http://www-h.eng.cam.ac.uk/help/tpl/graphics/using_glut.html seems to
include some clues. It includes.
glScalef(1, -1, 1); /* Invert Y axis so increasing Y goes down. */
glTranslatef(0, -h, 0); /* Shift origin up to upper-left corner. */
Now I just need to try this out in my own little test program. :-)
Bob
On Sun, 4 Dec 2005, Gernot Ziegler wrote:
Hej !
OpenGL convention requires me to upload images upside down into the
texture data buffer, that is, I need to read the EXR image from the bottom
up - is there a way to do this more efficiently than to read the lines one
by one (the headers lineorder attribute is only changeable for writing
files, correct ?) ?
If only the line-by-line reading remains:
Should I maybe y-flip the data in main memory instead ? (Main memory is
not an issue :-) )
Servus,
Gernot
--
T----------------------------W-E-L-C-O-M-E------------------------------T
O The Austria <=> Sweden <=> Germany <=> Netherlands connection..... H
| http://www.mpi-sb.mpg.de/~gziegler | http://www.lysator.liu.se/~gz E
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======================================
Bob Friesenhahn
address@hidden, http://www.simplesystems.org/users/bfriesen/
GraphicsMagick Maintainer, http://www.GraphicsMagick.org/
Re: [Openexr-devel] Invert lines during reading process ?, Florian Kainz, 2005/12/05