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Re: [Openexr-devel] OpenEXR on the desktop!


From: Ken McGaugh
Subject: Re: [Openexr-devel] OpenEXR on the desktop!
Date: Mon, 15 Nov 2004 19:49:46 +0000
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.5) Gecko/20031007

Drew Hess wrote:
One thing you can do is load an image, convert it to its 8-bit
representation ("baking in" the exposure, filmlook, gamma, etc.), and
then throw out the OpenEXR image, leaving only the 8-bit version.
Rinse and repeat.

The problem with that method is that whenever you want to change one
of those baked-in parameters, you have to reload the entire sequence
and do it again.


We do something similar.  We bake in a simple tone mapping operation which
is basically a gamma and a softclip (knee function).  But what the user sees
actually goes through an 8-bit lookup table executed in a fragment shader
(and optionally a 3D lookup table as well).  The exposure control and desired
look parameters control how this 8-bit lookup table is generated.  You'd be
surprised how far you can re-expose and/or change the other parameters before
you start to see the quantizing.

--Ken





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