|
From: | Rik |
Subject: | [Octave-bug-tracker] [bug #55940] pause() takes too long if you call it a bunch |
Date: | Tue, 21 May 2019 12:21:33 -0400 (EDT) |
User-agent: | Mozilla/5.0 (Windows NT 10.0; WOW64; Trident/7.0; rv:11.0) like Gecko |
Follow-up Comment #36, bug #55940 (project octave): The pause logic was re-done in this changeset changeset: 27094:f16471efcdf4 user: Pantxo Diribarne <address@hidden> date: Thu May 16 23:08:54 2019 +0200 summary: Fix Fpause timing accuracy when graphics events are processed (bug #56336) It might be worth compiling a version of Octave after revision 27094 and seeing whether there is any improvement. _______________________________________________________ Reply to this item at: <https://savannah.gnu.org/bugs/?55940> _______________________________________________ Message sent via Savannah https://savannah.gnu.org/
[Prev in Thread] | Current Thread | [Next in Thread] |