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[Octave-bug-tracker] [bug #55940] pause() takes too long if you call it


From: Rik
Subject: [Octave-bug-tracker] [bug #55940] pause() takes too long if you call it a bunch
Date: Tue, 21 May 2019 12:21:33 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 10.0; WOW64; Trident/7.0; rv:11.0) like Gecko

Follow-up Comment #36, bug #55940 (project octave):

The pause logic was re-done in this changeset


changeset:   27094:f16471efcdf4
user:        Pantxo Diribarne <address@hidden>
date:        Thu May 16 23:08:54 2019 +0200
summary:     Fix Fpause timing accuracy when graphics events are processed
(bug #56336)


It might be worth compiling a version of Octave after revision 27094 and
seeing whether there is any improvement.


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