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From: | Pantxo Diribarne |
Subject: | [Octave-bug-tracker] [bug #53073] OpenGL color LUT seems incorrect after a print() for the Qt graphics toolkit |
Date: | Tue, 6 Feb 2018 06:26:37 -0500 (EST) |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Firefox/52.0 |
Follow-up Comment #1, bug #53073 (project octave): @Dan: What is a LUT? Anyway, there is no such thing like a "context switch". gl2ps uses whatever opengl context is current (here the one provided by the QOpengGLWidget). It momentarily switches the glRenderMode to GL_FEEDBACK, in order to record the primitives that are drawn in a buffer instead of drawing onscreen. _______________________________________________________ Reply to this item at: <http://savannah.gnu.org/bugs/?53073> _______________________________________________ Message sent via/by Savannah http://savannah.gnu.org/
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