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RE: [Help-glpk] compile glpk in C++ using VC.NET


From: Tor Myklebust
Subject: RE: [Help-glpk] compile glpk in C++ using VC.NET
Date: Fri, 30 Jul 2004 18:44:54 -0400 (EDT)

Explicit casting doesn't violate the standard or anything, but it's a good
way to hide subtle bugs (such as those caused by forgetting to #include
<stdlib.h>.)

On Fri, 30 Jul 2004, Liu, Cheng wrote:

> Andrew,
>
> >>Do not change the extension ".c" to ".cpp", because glpk is written in
> >>ANSI/ISO C, not in C++.
>
> I am not suggesting changing the "try" or "struct" names to make it a
> C++ compatible.  I did suggest to add those explicit casting.  I know
> this is not necessary but a hobbit for C++ programmer.  I don't think
> add explicit casting violate ANSI/ISO C standard.
>
> Meanwhile with this modification, glpk may attract more C++ programmers
> if they would like to do some modifications for B&B.
>
> This is only my personal option though.
>
> Thanks,
>
> Cheng
>





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