gzz-dev
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Gzz] Re: [Gzz-commits] gzz gzz/client/AbstractShower.java gzz/client/F.


From: Benja Fallenstein
Subject: [Gzz] Re: [Gzz-commits] gzz gzz/client/AbstractShower.java gzz/client/F...
Date: Thu, 29 Aug 2002 12:03:47 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3


Tuomas Lukka wrote:

On Thu, Aug 29, 2002 at 11:51:58AM +0200, Benja Fallenstein wrote:
Tuomas J. Lukka wrote

Move createVobScene to Window, where it can even have a default argument for the dimension, removing lots of redundant code. Also javadoc a little. Some spillover to other parts; background colors
        should be resolved soon.

Yes, before alpha1. What's the problem with them, anyway?

After alpha1.
The point is that they need to be vobs, like everything else, so that
1) they can work the same in GL and AWT
2) that we can have an image or repeating texture as background


Ok, I see the point. This is what I'd *like* certainly, but in AWT, we need to do some magic to do the depth fading, and we need the background color for that... Ideas?

There's an interesting point of GL performance: if you're going
to write RGB data to every point on screen, you shouldn't clear
the RGB buffer at all, only the depth buffer. This saves time,
and e.g. Quake3 does this.


I don't understand... What's an RGB buffer, and what's a depth buffer?

-b.





reply via email to

[Prev in Thread] Current Thread [Next in Thread]