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Re: [gnugo-devel] small plays at the end of the game
From: |
Arend Bayer |
Subject: |
Re: [gnugo-devel] small plays at the end of the game |
Date: |
Sat, 4 Dec 2004 07:14:00 +0100 (CET) |
On Fri, 3 Dec 2004, David G Doshay wrote:
> > I still don't understand where you're observing the move value.
>
> From GNU Go 3.4:
>
> extern struct move_data move[BOARDMAX]
>
> move[i].value
>
> times to generate the problem. The situation came up, but in all
> cases the correct move was played (GNU Go always plays the
> correct move). However, both the correct move and the incorrect
> move did have .value = 0.0. This is what allows SlugGo to make
> its mistake.
>
> Should I be using .final_value instead?
I think so. Or you can use best_moves[] and best_move_values[], if you
only need to know about the 10 best moves.
Arend