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From: | Gunnar Farnebäck |
Subject: | Re: [gnugo-devel] small plays at the end of the game |
Date: | Fri, 03 Dec 2004 01:41:23 +0100 |
User-agent: | EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/21.3 (sparc-sun-solaris2.9) MULE/5.0 (SAKAKI) |
David wrote: > Why is it that GNU Go has move evaluations of 0.0 for all possible > moves at the end of the game, but it has a specific best move? This > quirk resulted in SlugGo making end game errors because I had not > expected that GNU Go would do that. Best move according to what and move evaluations according to what? I guess you're seeing unevaluated moves which would have been valued -1 or so if they had been evaluated. Generally speaking and for various historical reasons only moves valued strictly bigger than zero should be worth playing. /Gunnar
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