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[glob2-devel] world desyncs


From: Donkyhotay
Subject: [glob2-devel] world desyncs
Date: Thu, 07 Sep 2006 13:19:20 -0700

The world desyncs are currently the biggest problem with glob2 at this
time. As mentioned previously in the forum and bug listing the problem
seems to be caused by the modified flag settings. As far as I can tell
from the source code and wiki information in order to keep the bandwidth
down only the orders themselves are transmitted over the network which
means when flags are placed they have different values thereby causing
the desyncs. I have modified the code slightly and uploaded onto CVS so
that the game now ignores the custom settings and only uses the default
values which should prevent the desyncs. I only have one computer I can
compile on so I don't have any way of testing for desyncs and would
appreciate if someone could help me test this to make certain this
really is the problem. Also if this does fix the problem I will need
help correcting the custom flag settings so it can be reimplemented
without causing desyncs. Currently the place causing the problem (which
is now commented out) is in Building.cpp lines 77-85. As you can see in
this area globalContainer->settings.<whatever> is assigned to
maxUnitWorkingLocal which is the variable that determines how many units
are working once it has been determined whether it's a flag or not via
shortTypeNum. My idea for correcting the problem would be to make
modifications client side. Specifically set the game so that when a
building(flag) is placed if there is a custom setting it performs a
quick loop sending out orders to increment the workers. This way as far
as the game is concerned it would be just as if the player had quickly
placed the flag and then clicked on the increment button 10 times or
however many is specified in the settings. While not efficient I believe
it would be the easiest plan to implement (the other being having the
players default number of units being sent out over the network at the
beginning of the game). I feel the best place to add this in would be at
GameGUI.cpp at lines 1606 which deals with adding buildings. I've played
around a bit with the code here but I'm not the best coder and there are
a few parts I'm getting stuck with. The first part is the building
types, typeNum is different then the shortTypeNum variable specified in
building.cpp and saved in buildings.txt and I haven't been able to find
proper documentation as to what the types are in order to specify the
different buildings/flags. Second, I need a way to specify that the
building placed is the one that needs updating (especially since it
doesn't becomes selected). Either that or a new order doesn't require a
selected building but I think that would be more difficult. 


-- 
Do not be afraid to joust a giant just because some people insist on
believing in windmills. 





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