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Re: [ft] changing the depth of gray for anti-aliasing
From: |
Peter Grandi |
Subject: |
Re: [ft] changing the depth of gray for anti-aliasing |
Date: |
Tue, 14 Feb 2012 12:34:23 +0000 |
> [ ... ] the problem is that the algorithm used to blend the
> anti-aliased text with the background doesn't properly take
> into account the relevant properties of the human visual
> system.
I partially agree and on reflection I think that there are two
different problems, one of magnitude and one of fundamentals:
* If the pixel grid is of the same frequency as glyph features
(1 pixel wide features) then the anti-aliasing happens with
a very unfavourable signal to noise ratio, and this magnifies
any issues with the "fuzz".
* One of these issues is that Freetype2 as such only delivers
a "stencil", and indeed that may need adjusting during
rendering onto the destination canvas.
It is a good question whether the "stencil" should be
pre-adjusted by Freetype2, e.g. by passing to it some kind of
"canvas gamma/contract ratio" parameter, or it should be
postprocessed by the rendering system.
> It should be possible to develop a suitable blending algorithm
> that has a (more) perceptually uniform effect. I've no idea
> whether anyone's done so though.
Yes, currently Freetype2 provides a gamma/contrast ratio
independent stencil, so it should be the application using it
that should do that.
But I am not sure that it is a perceptual problem: I suspect
that the stencil delivered by Freetype2 is actually designed for
a specific canvas, because I suspect that the anti-aliasing
process itself, not just the blending, should dependent on the
specific background/foregorund colours (especially in the case
of subpixel rendering).
I suspect so because it struck me how changing the monitor gamma
changes the relative weight of monochrome and anti-aliased glyphs;
perhaps it is inaccurate, but I would say that the stencils
produced by Freetype2 seem (inadvertently) designed for gamma
1.6 canvases.
Also, practically speaking I don't seem any quick way to get the
major graphics libraries like Gtk2 or Qt4 to be enhanced, so in
part I am getting used to a monitor gamma of 1.8 on a PC, plus
some tweaking of the anti-aliasing process.
Re: [ft] changing the depth of gray for anti-aliasing,
Peter Grandi <=