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[ft-devel] freetype opengl texture
From: |
zill |
Subject: |
[ft-devel] freetype opengl texture |
Date: |
Thu, 9 Aug 2007 10:00:28 -0700 (PDT) |
I loaded the glyph exactly how freetype explains:
FT_UInt glyph_index = FT_Get_Char_Index(ft_face, c);
FT_UInt error = FT_Load_Glyph(ft_face, glyph_index, FT_LOAD_DEFAULT);
if (error) { return false }
error = FT_Render_Glyph(ft_face->glyph, FT_RENDER_MODE_NORMAL);
if (error) { return false }
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, 3, 30, 30, 0, GL_RGBA, GL_UNSIGNED_BYTE,
&ft_face->glyph->bitmap);
Then I try to load it into a texture, but it doesn't work. I don't see
anywhere in freetype where it says what type of bitmap the glyphs are (RGB,
RGBA, etc...) and I'm only using 30 so that I know the glyph will fit into
the texture, since the font size is set to 16. Can anyone tell me what I've
done wrong. I don't see what it could be.
Thank you.
--
View this message in context:
http://www.nabble.com/freetype-opengl-texture-tf4243821.html#a12076307
Sent from the Freetype - Dev mailing list archive at Nabble.com.
- [ft-devel] freetype opengl texture,
zill <=
- Re: [ft-devel] freetype opengl texture, David Turner, 2007/08/09
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/09
- Re: [ft-devel] freetype opengl texture, David Turner, 2007/08/09
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/09
- Re: [ft-devel] freetype opengl texture, Christian Demmer, 2007/08/10
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/10
- Re: [ft-devel] freetype opengl texture, Christian Demmer, 2007/08/10
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/10
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/10