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Re: [ft-devel] freetype opengl texture


From: zill
Subject: Re: [ft-devel] freetype opengl texture
Date: Fri, 10 Aug 2007 09:38:41 -0700 (PDT)

FreeType specifically says it should be glyph->bitmap and if I change it, it
throws all kind of errors at me.  I changed to the power of two, and it is
still giving me blank images, not that that would cause that anyways.  Why
is nothing being stored in the bitmap?


Christian Demmer wrote:
> 
> zill wrote:
>>
>>I'm still getting a white square which is leading me to believe that there
is
>>something wrong with the FreeType code.  I should be able to figure out
the
>>gl code as soon as I can figure out how to get the FreeType to work.  I
>>don't see what I'm doing wrong since I followed the explanation word for
>>word.  But obviously there is something.
>>
>>
>>
>>David Turner-5 wrote:
>>> 
>>> what is the result of using:
>>> 
>>> glTexImage2D(GL_TEXTURE_2D, 0, 1, 30, 30, 0, GL_ALPHA, GL_UNSIGNED_BYTE,
>>>>> &ft_face->glyph->bitmap);
> 
> Should this be &ft_face->glyph->bitmap->buffer?
> 
> And texture width and height needs to be a power of 2 for GL_TEXTURE_2D
> target. Othwerwise use texture rectangle extension or something like
> that.
> 
> Greetings, Christian
> 
> 
> _______________________________________________
> Freetype-devel mailing list
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> 
> 

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