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Re: [fluid-dev] FluidSynth and MIDI channels


From: David Bellows
Subject: Re: [fluid-dev] FluidSynth and MIDI channels
Date: Tue, 16 Aug 2016 13:26:28 -0700

Plus I just realized that even if the channels work like I'm hoping,
how in the world do I actually use them? My MIDI files can only have
information for indicating one of 16 channels so how would I tell
FluidSynth to use channel 17?  I guess there could be a specific
control_code or something to indicate switching to a different bank of
16 channels?

On Tue, Aug 16, 2016 at 10:44 AM, David Bellows <address@hidden> wrote:
> Hi everyone,
>
> I'm working on a project that generates music and allows the user to
> use any tuning I can figure out how to include. I'm also rendering the
> music in MIDI and using pitch bend for the alternate tunings. Since
> MIDI has 16 channels and pitch bend applies to every note on a channel
> this effectively limits one to 16-note polyphony when dealing with
> alternate tunings.
>
> I then saw the -K option which allows FluidSynth to use up to 256 channels.
>
> My question then is this: does this mean that one can set the pitch
> bend to different values for all 256 channels thus giving us 256-note
> polyphony? If so that would be a terrific feature and a godsend.
>
> Thanks,
> Dave



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