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Re: [Enigma-devel] Cooperation with Oxyd developers? Was: OriginalEsprit
Re: [Enigma-devel] Cooperation with Oxyd developers? Was: OriginalEsprit/Oxyd Sounds
Mon, 20 Oct 2003 16:14:02 -0400
Perhaps the problem is that he is not getting the email. Companies that no
longer really esist have been know to stay on the web for years.
A fax message or phone conversation would probably be more likely to actuall
reach somebody. Other suggestions include snail mail or mailing
address@hidden (the email address revealed by 'whois'), perhaps also try
calling '+496221848948' (also revealed by 'whois').
----- Original Message -----
From: "Daniel Heck" <address@hidden>
Sent: Sunday, October 19, 2003 2:59 PM
Subject: Re: [Enigma-devel] Cooperation with Oxyd developers? Was:
> address@hidden wrote:
> > Dongleware (the producers of Esprit and the Oxyd series) is a German
> > company. Being German myself I could contact them and try to find out
> > what they think about Enigma. Maybe they cooperate, maybe not. Maybe
> > they send all media files and source code, maybe they try to sue
> > someone. I just can't tell.
> Here is a reasonable guess: They won't even bother to answer. That
> seems to have happened to every one who tried to contact them (me
> > Obviously, Meinolf Schneider does not have the intention of selling or
> > supporting Oxyd style games any more. Enigma can only add to his fame.
> > Chances are he will cooperate with the Enigma project as long as it
> > does not cost time and he gets credits.
> That's what I thought...
> > Is it supposed any risk if I contacted him? Is there a possibility
> > Enigma uses anything he has copyrights on? I don't think he would try
> > to sue anyone anyways, just a question.
> I would love to study the Oxyd source code or use some of the
> graphics/sounds in Enigma. I contacted Dongleware in April 2002,
> telling them about Enigma and asking them for permission to use Oxyd's
> graphics and sound effects. I never got an answer. :-(
> If you care enough, please _do_ Meinolf Schneider, it certainly won't
> hurt. But don't expect too much.
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