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From: | Jonathan Kinsey |
Subject: | RE: [Bug-gnubg] Multithread (silly) question ? |
Date: | Thu, 08 Mar 2007 11:28:44 +0000 |
From: Massimiliano Maini <address@hidden> with the recend multi-thread code and multi-core hardawre, what sould run faster than before ? Just game/match analysis and rollouts or even evaluation ? In other words, gnubg will run game/match analysis and rollouts faster, but will it play faster ? Will the tutor be faster ? My understanding (from previous posts) is that the answer is no, but since I'd like the answer to be yes, I want to be sure :))
The answer is no. I went for the quick approach of splitting up big tasks (moves in a game and trials in the rollout), the other idea of multi-threading the evaluations sounds great (as everything would be quicker), it's just a whole lot more complicated/likely not to work.
I could take a look when I've a got a sec, I've got a feeling that they might use eval functions that are already used in the rollouts, so it might not be easy.
Jon _________________________________________________________________Exclusive Ed Byrne daily comedy clips on MSN Video http://specials.uk.msn.com/edbyrne/
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