bug-gnubg
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Bug-gnubg] Joining or including .sgf games


From: Jim Segrave
Subject: Re: [Bug-gnubg] Joining or including .sgf games
Date: Thu, 31 Jul 2003 00:06:21 +0200
User-agent: Mutt/1.2.5.1i

On Wed 30 Jul 2003 (18:43 -0300), Albert Silver wrote:
> Your suggestion to look at it with a text editor gave me an idea. I
> figured I'd just edit the move alone in the notation. To make it easier
> to identify, I erased the analysis of the move and the ones following it
> (of course using a backup of the file). The thing is I have no idea what
> the codes that follow it mean so I cannot enter the correct move played.
> Here is the relevant part:
> 
> ;B[63rxux]A[0][rxux E 0.6825 0.0246 0.0001 0.0324 0.0003 0.2682 2C 0 1
> 0.0000][lrlo E 0.5816 0.0232 0.0007 0.0544 0.0009 0.0567 2C 0 1
> 0.0000][qwru E 0.5235 0.0313 0.0004 0.0999 0.0019 -0.1147 2C 0 1
> 0.0000][lrru E 0.5223 0.0399 0.0004 0.0595 0.0005 -0.1079 0C 0 1
> 0.0000][rxru E 0.5218 0.0436 0.0004 0.1033 0.0008 -0.1397 0C 0 1
> 0.0000][rxsv E 0.5050 0.0374 0.0004 0.1264 0.0012 -0.2030 0C 0 1
> 0.0000][qwux E 0.5054 0.0318 0.0003 0.1255 0.0010 -0.2068 0C 0 1
> 0.0000][lrux E 0.4720 0.0307 0.0002 0.1131 0.0014 -0.2761 0C 0 1
> 0.0000][lrsv E 0.4202 0.0342 0.0004 0.1879 0.0026 -0.4511 0C 0 1
> 0.0000][rxlo E 0.3527 0.0370 0.0003 0.2067 0.0055 -0.6220 0C 0 1
> 0.0000][qwsv E 0.3595 0.0426 0.0005 0.2993 0.0042 -0.6702 0C 0 1
> 0.0000][qwlo E 0.1986 0.0282 0.0002 0.4403 0.0191 -1.1256 0C 0 1
> 0.0000]LU[-0.184]
> ;W[61gaba]
> ;B[54quqv]
> ;W[11eddccbba]
> ;B[61rsrx]
> ;W[33tqqnnkkh]
> ;B[41swvw]
> ;W[42hfea]
> ;B[64lrrv]
> 
> The issue is with the first move that has no analysis. It wasn't a 61 it
> was a 51. That much is easy to fix. How do I enter the move played
> though: 7/1 (or 7/2 2/1 or 7/6 6/1)?

To change that move:

Now:
;W[61gaba]

Becomes:
;W[51gbba]
is 7/2 2/1

Moves begin with a semicolon, followed by W for player 0, B for player
1, then in square brackets = the dice followed by 0 to 4 pairs of
letters. The first letter of each pair is the point the chequer is on
'a' = player 0's ace point .. 'x' player 0's 24 point. 'y' is the bar
and 'z' is off. Player 1's pieces and moves are given in terms of
player 0's numbering, so if player 1 makes his bar point, he is moving
to 'r', whereas player 0's bar point is 'g'.

-- 
Jim Segrave           address@hidden





reply via email to

[Prev in Thread] Current Thread [Next in Thread]