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[Adonthell-devel] Re: To blur or not to blur
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] Re: To blur or not to blur |
Date: |
Sun, 20 Mar 2011 17:40:13 +0100 |
On Wed, Mar 9, 2011 at 11:51 PM, Kai Sterker <address@hidden> wrote:
> After spending a while brooding over the code and how to change it, I
> made a start with moving the Gaussian blur for the text backdrop into
> the surface class, so that it would become a functionality available
> for all surfaces.
Finished and checked in. I ended up with using different kernel values
for the color and alpha channels. So for RGB, you get a traditional
gaussian blur that leaves the overall brightness of the image
constant. The alpha channel gets "darkened" (i.e. more opaque), so in
case of the text rendering, you get a visible outline, but not as
extreme as before.
So I hope to move on and continue work on the individual glyph
caching. I'm also still waiting on some opinions for my GUI suggestion
here:
http://lists.nongnu.org/archive/html/adonthell-artwork/2011-03/msg00001.html
Might spend some more time on that, too, so that I can actually dive
into building the WE remake user interface once the text rendering
optimisation is done.
Kai