[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[adonthell-wastesedge-commits] Release_0-3-1 919bce7 162/237: ADDED a fe
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 919bce7 162/237: ADDED a few 'gimmicks' :) |
Date: |
Mon, 25 Jul 2016 18:15:09 +0000 (UTC) |
tag: Release_0-3-1
commit 919bce7d78b283ca5493d1221121c6d62ade5a46
Author: adondev <adondev>
Commit: adondev <adondev>
ADDED a few 'gimmicks' :)
---
scripts/init.py | 193 +++++++++++++++++++++++++++++++++++++++++++++++++------
1 file changed, 175 insertions(+), 18 deletions(-)
diff --git a/scripts/init.py b/scripts/init.py
index 101b0e6..390469d 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -695,6 +695,7 @@ class title_screen:
# Action events
+ # -- Common room
ev = action_event ()
ev.thisown = C
ev.submap = 1
@@ -702,7 +703,18 @@ class title_screen:
ev.y = 2
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "That clock seems to be late!"))
+ "That clock seems to be late!"))
+ lm.add_event (ev)
+
+ # -- Fellnir
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 10
+ ev.x = 4
+ ev.y = 2
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "Aw, a midget yeti, how cute!"))
lm.add_event (ev)
ev = action_event ()
@@ -712,7 +724,7 @@ class title_screen:
ev.y = 6
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "I'd better not touch this... What
if it explodes??"))
+ "I'd better not touch this ... What if it explodes??"))
lm.add_event (ev)
ev = action_event ()
@@ -722,7 +734,7 @@ class title_screen:
ev.y = 6
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "I'd better not touch this... What
if it explodes??"))
+ "I'd better not touch this ... What if it explodes??"))
lm.add_event (ev)
ev = action_event ()
@@ -732,7 +744,7 @@ class title_screen:
ev.y = 5
ev.dir = STAND_EAST
ev.set_script ("character_speak", (player.get_id (), \
- "I'd better not touch this... What
if it explodes??"))
+ "I'd better not touch this ... What if it explodes??"))
lm.add_event (ev)
ev = action_event ()
@@ -742,7 +754,7 @@ class title_screen:
ev.y = 5
ev.dir = STAND_WEST
ev.set_script ("character_speak", (player.get_id (), \
- "I'd better not touch this... What
if it explodes??"))
+ "I'd better not touch this ... What if it explodes??"))
lm.add_event (ev)
ev = action_event ()
@@ -752,7 +764,7 @@ class title_screen:
ev.y = 4
ev.dir = STAND_SOUTH
ev.set_script ("character_speak", (player.get_id (), \
- "I'd better not touch this... What
if it explodes??"))
+ "I'd better not touch this ... What if it explodes??"))
lm.add_event (ev)
ev = action_event ()
@@ -762,7 +774,7 @@ class title_screen:
ev.y = 4
ev.dir = STAND_SOUTH
ev.set_script ("character_speak", (player.get_id (), \
- "I'd better not touch this... What
if it explodes??"))
+ "I'd better not touch this ... What if it explodes??"))
lm.add_event (ev)
ev = action_event ()
@@ -772,7 +784,7 @@ class title_screen:
ev.y = 17
ev.dir = STAND_WEST
ev.set_script ("character_speak", (player.get_id (), \
- "Closed. We are all imprisoned
here..."))
+ "Closed. We are all imprisoned here ..."))
lm.add_event (ev)
ev = action_event ()
@@ -782,7 +794,7 @@ class title_screen:
ev.y = 18
ev.dir = STAND_WEST
ev.set_script ("character_speak", (player.get_id (), \
- "Closed. We are all imprisoned
here..."))
+ "Closed. We are all imprisoned here ..."))
lm.add_event (ev)
ev = action_event ()
@@ -792,7 +804,17 @@ class title_screen:
ev.y = 19
ev.dir = STAND_WEST
ev.set_script ("character_speak", (player.get_id (), \
- "Closed. We are all imprisoned
here..."))
+ "Closed. We are all imprisoned here ..."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 0
+ ev.x = 18
+ ev.y = 14
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "The entrance to the Inn."))
lm.add_event (ev)
ev = action_event ()
@@ -802,9 +824,10 @@ class title_screen:
ev.y = 6
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "It's locked."))
+ "It's locked."))
lm.add_event (ev)
+ # -- Guard's house
ev = action_event ()
ev.thisown = C
ev.submap = 19
@@ -812,7 +835,7 @@ class title_screen:
ev.y = 5
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "It's locked."))
+ "It's locked."))
lm.add_event (ev)
ev = action_event ()
@@ -822,7 +845,7 @@ class title_screen:
ev.y = 4
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "It's locked."))
+ "It's locked."))
lm.add_event (ev)
ev = action_event ()
@@ -832,7 +855,7 @@ class title_screen:
ev.y = 8
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "It's locked."))
+ "It's locked."))
lm.add_event (ev)
ev = action_event ()
@@ -842,9 +865,10 @@ class title_screen:
ev.y = 4
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "It's locked."))
+ "It's locked."))
lm.add_event (ev)
+ # -- Fingolson
ev = action_event ()
ev.thisown = C
ev.submap = 7
@@ -852,9 +876,10 @@ class title_screen:
ev.y = 3
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "I doubt Master Fingolson would be
happy if I go through his things..."))
+ "I doubt Master Fingolson would be happy if I went through his
things ..."))
lm.add_event (ev)
+ # -- Silverhair
ev = action_event ()
ev.thisown = C
ev.submap = 13
@@ -862,11 +887,143 @@ class title_screen:
ev.y = 6
ev.dir = STAND_NORTH
ev.set_script ("character_speak", (player.get_id (), \
- "Well, I can't dig into my
mistress' shelf!"))
+ "Well, I can't dig into my mistress' chest!"))
lm.add_event (ev)
+ # -- Barrels in the cellar hallway
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 7
+ ev.y = 3
+ ev.dir = STAND_SOUTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "Mmmh ... this wine is really tasty!"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 8
+ ev.y = 4
+ ev.dir = STAND_WEST
+ ev.set_script ("character_speak", (player.get_id (), \
+ "I'm sure Master Redwyne won't mind if I try a bit."))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 7
+ ev.y = 5
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "Hic! Whoa, that's quite strong!"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 4
+ ev.y = 10
+ ev.dir = STAND_SOUTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "'Made in Cirdanth', now that's more like it!"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 4
+ ev.y = 11
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "'Made in Cirdanth', now that's more like it!"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 4
+ ev.y = 10
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "'Made in Uzdun' kal'? How cheap is this Master Redwyne?"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 4
+ ev.y = 8
+ ev.dir = STAND_SOUTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "'Made in Uzdun' kal'? How cheap is this Master Redwyne?"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 4
+ ev.x = 3
+ ev.y = 9
+ ev.dir = STAND_EAST
+ ev.set_script ("character_speak", (player.get_id (), \
+ "'Made in Uzdun' kal'? How cheap is this Master Redwyne?"))
+ lm.add_event (ev)
+
+ # -- Parlour
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 2
+ ev.x = 1
+ ev.y = 2
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "\"Teach yourself Elvish in 21 days\"?"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 2
+ ev.x = 2
+ ev.y = 2
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "\"There and back again\", how unimaginative!"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 2
+ ev.x = 4
+ ev.y = 2
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "Oh dear, \"The Art of making Yetis\", by R. Frostbloom"))
+ lm.add_event (ev)
+
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 2
+ ev.x = 5
+ ev.y = 2
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "This is nothing compared to Lady Silverhair's reading room!"))
+ lm.add_event (ev)
+
+ # -- Player's room
+ ev = action_event ()
+ ev.thisown = C
+ ev.submap = 12
+ ev.x = 3
+ ev.y = 2
+ ev.dir = STAND_NORTH
+ ev.set_script ("character_speak", (player.get_id (), \
+ "Hey, that looks like Adonthell!"))
+ lm.add_event (ev)
- # Now setup the characters
+ # -- Now setup the characters
lucia = gamedata_get_character ("Lucia Redwyne")
lucia.set_dialogue ("dialogues/lucia_start")
lucia.load ("lucia.mchar")
- [adonthell-wastesedge-commits] Release_0-3-1 febb1af 187/237: ADDED in-game music!, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 febb1af 187/237: ADDED in-game music!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 88aa49d 067/237: Fixed Oliver's teleportation bug., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 558cf65 088/237: Fixed the mess I made yesterday. Sorry., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 0924f07 144/237: ADDED final part to Bjarn's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 c20844e 118/237: UPDATED Erek's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 e7e6e03 121/237: ADDED script to get all character's to Bjarn's room, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d62b800 105/237: FIXED bug in Talan's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 16bc2fa 181/237: Added Silverhair's luggage, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b2cc71d 135/237: Schregneugneu., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 dcb7646 212/237: Continued veranda, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 919bce7 162/237: ADDED a few 'gimmicks' :),
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 11da725 225/237: FIXED slight bug in Talan's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 219b786 155/237: UPDATED font colors a little, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 23c7a5b 120/237: FIXED wording, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 acd90d5 104/237: ADDED Tristan and Fellnir, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 3bc0ac3 230/237: FIXED a little bug in Sarin's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 c544301 203/237: Some fixes to some dialogues, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 f47e582 148/237: FIXED start of new game, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b4a0e9c 073/237: Others furnitures added, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 cdc0455 199/237: ADDED Ryan O'Neil to credits, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 12bc098 195/237: ADDED credits to the extro, Kai Sterker, 2016/07/25