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[adonthell-wastesedge-commits] Release_0-3-1 558cf65 088/237: Fixed the
From: |
Kai Sterker |
Subject: |
[adonthell-wastesedge-commits] Release_0-3-1 558cf65 088/237: Fixed the mess I made yesterday. Sorry. |
Date: |
Mon, 25 Jul 2016 18:14:59 +0000 (UTC) |
tag: Release_0-3-1
commit 558cf6518e77cc25b4160e8db264a527e66f8d3f
Author: adondev <adondev>
Commit: adondev <adondev>
Fixed the mess I made yesterday. Sorry.
---
scripts/init.py | 2 +-
scripts/schedules/action_talk.py | 36 +++---
scripts/schedules/alek.py | 91 +++++++-------
scripts/schedules/center_player.py | 5 +-
scripts/schedules/erek.py | 173 ++++++++++++++-------------
scripts/schedules/frostbloom.py | 96 ++++++++-------
scripts/schedules/janesta.py | 93 ++++++++-------
scripts/schedules/jelom.py | 86 +++++++-------
scripts/schedules/keyboard_control.py | 210 ++++++++++++++++-----------------
scripts/schedules/oliver.py | 181 ++++++++++++++--------------
scripts/schedules/orloth.py | 188 +++++++++++++++--------------
scripts/schedules/random_move.py | 15 ++-
scripts/schedules/sarin.py | 175 ++++++++++++++-------------
scripts/schedules/silverhair.py | 88 +++++++-------
scripts/schedules/talan.py | 86 +++++++-------
15 files changed, 751 insertions(+), 774 deletions(-)
diff --git a/scripts/init.py b/scripts/init.py
index 290cb2b..66a1be9 100755
--- a/scripts/init.py
+++ b/scripts/init.py
@@ -766,4 +766,4 @@ if retval < 5:
audio_play_background (1)
gametime_update ()
- map_engine.run ()
+ map_engine.run()
diff --git a/scripts/schedules/action_talk.py b/scripts/schedules/action_talk.py
index e322c5c..beea28d 100755
--- a/scripts/schedules/action_talk.py
+++ b/scripts/schedules/action_talk.py
@@ -3,27 +3,27 @@ def restore_schedule (retval, args):
args[0].set_schedule_active (1)
args[1].set_schedule_active (1)
-def run ():
- if requester.get_name()==the_player.get_name():
- # -- deactivate the schedule of the characters involved
- myself.set_schedule_active (0)
- requester.set_schedule_active (0)
+if requester.get_name()==the_player.get_name():
+ # -- deactivate the schedule of the characters involved
+ myself.set_schedule_active (0)
+ requester.set_schedule_active (0)
- # -- look into the player's face
- myself.look_invert(requester.currentmove())
+ # -- look into the player's face
+ myself.look_invert(requester.currentmove())
- # -- init the dialogue engine
- dlg = dialog_engine (myself, myself.get_dialogue (), 0)
+ # -- init the dialogue engine
+ dlg = dialog_engine (myself, myself.get_dialogue (), 0)
+
+ # -- make sure the engine isn't deleted when we leave the script
+ dlg.thisown = 0
- # -- make sure the engine isn't deleted when we leave the script
- dlg.thisown = 0
+ # -- attach the callback
+ dlg.py_signal_connect (restore_schedule, win_event_CLOSE, (requester,
myself))
- # -- attach the callback
- dlg.py_signal_connect (restore_schedule, win_event_CLOSE, (requester,
myself))
+ # -- add the dialogue window to the win_manager
+ win_manager_add (dlg)
+ win_manager_set_focus (dlg)
- # -- add the dialogue window to the win_manager
- win_manager_add (dlg)
- win_manager_set_focus (dlg)
+ # -- start the dialogue
+ dlg.run ()
- # -- start the dialogue
- dlg.run ()
diff --git a/scripts/schedules/alek.py b/scripts/schedules/alek.py
index a0a7aa8..7389ecc 100755
--- a/scripts/schedules/alek.py
+++ b/scripts/schedules/alek.py
@@ -15,51 +15,46 @@
# He'll walk between his table and the bar
-def init ():
- speech = ["More Ale!", \
- "I'll cut 'em open like ripe fruits.", \
- "They should sort out this business like real men!"]
- print "*** locals after init:", locals (), "\n"
-
-def run ():
- print "*** locals:", locals (), "\n"
-
- todo = myself.get_val ("todo")
-
- # -- waiting
- if todo == 0:
- delay = myself.get_val ("delay")
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
-
- # -- engage a new movement
- elif todo == 1:
- # -- walk to table
- if myself.posx () == 1:
- myself.set_goal (12, 5, STAND_NORTH)
- # -- walk to bar
- else:
- myself.set_goal (1, 3, STAND_SOUTH)
-
- myself.set_val ("todo", 2)
-
- # -- moving
- elif todo == 2:
- if myself.follow_path () == 1:
- # -- the time we stay at the same place
- delay = randint (60, 150) * 20
-
- myself.set_val ("delay", delay)
- myself.set_val ("todo", 0)
-
-
- # -- utter a random remark
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
- if tmp == 0:
- myself.speak (speech[randint (0, 2)])
- delay = randint (40, 80) * 25
- myself.set_val ("say_something", delay)
+speech = ["More Ale!", \
+ "I'll cut 'em open like ripe fruits.", \
+ "They should sort out this business like real men!"]
+
+todo = myself.get_val ("todo")
+
+# -- waiting
+if todo == 0:
+ delay = myself.get_val ("delay")
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+# -- engage a new movement
+elif todo == 1:
+ # -- walk to table
+ if myself.posx () == 1:
+ myself.set_goal (12, 5, STAND_NORTH)
+ # -- walk to bar
+ else:
+ myself.set_goal (1, 3, STAND_SOUTH)
+
+ myself.set_val ("todo", 2)
+
+# -- moving
+elif todo == 2:
+ if myself.follow_path () == 1:
+ # -- the time we stay at the same place
+ delay = randint (60, 150) * 20
+
+ myself.set_val ("delay", delay)
+ myself.set_val ("todo", 0)
+
+
+# -- utter a random remark
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+if tmp == 0:
+ myself.speak (speech[randint (0, 2)])
+ delay = randint (40, 80) * 25
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/center_player.py
b/scripts/schedules/center_player.py
index 3fe1222..9caf386 100755
--- a/scripts/schedules/center_player.py
+++ b/scripts/schedules/center_player.py
@@ -1,3 +1,2 @@
-def run ():
- p=the_player
- myself.center_on(p.submap(),p.posx(),p.posy(),p.offx(),p.offy())
+p=the_player
+myself.center_on(p.submap(),p.posx(),p.posy(),p.offx(),p.offy())
diff --git a/scripts/schedules/erek.py b/scripts/schedules/erek.py
index 129dc7e..17e45ce 100755
--- a/scripts/schedules/erek.py
+++ b/scripts/schedules/erek.py
@@ -15,107 +15,106 @@
# Erek will either be in the parlour or the common room.
# He'll also help the player to get into Bjarn's room.
-def init ():
- speech = ["How could they do that to the Master?", \
- "This place is so much different from home.", \
- "Who could have taken the gems?"]
-
- coords = [(5, 5, STAND_NORTH), \
- (10, 6, STAND_WEST), \
- (5, 3, STAND_NORTH), \
- (4, 5, STAND_SOUTH)]
-
-
-def run ():
- # -- lead the player into bjarn's room
- if quests["demo"].get_val ("bjarn_door_open") == 2:
- myself.set_schedule_active (0)
- # -- start Bjanr's conversation with the player and Erek
- characters["Bjarn Fingolson"].launch_action (the_player)
-
- # -- leave cellar again
- elif myself.get_val ("leave_bjarn") == 1:
- submap = myself.submap ()
-
- # -- in Bjarn's room
- if submap == 7:
- myself.set_goal (0, 7, STAND_WEST)
- myself.set_val ("leave_bjarn", 2)
-
- # -- in the Cellar
- elif submap == 4:
- myself.set_goal (6, 1, STAND_NORTH)
- myself.set_val ("leave_bjarn", 2)
-
- # -- hopefully in the common room
- else:
- myself.set_val ("leave_bjarn", 0)
- x, y, dir = coords[randint (0, 1)]
- myself.set_goal (x, y, dir)
- myself.set_val ("todo", 2)
+speech = ["How could they do that to the Master?", \
+ "This place is so much different from home.", \
+ "Who could have taken the gems?"]
+coords = [(5, 5, STAND_NORTH), \
+ (10, 6, STAND_WEST), \
+ (5, 3, STAND_NORTH), \
+ (4, 5, STAND_SOUTH)]
- # -- "normal" schedule
- todo = myself.get_val ("todo")
- # -- waiting
- if todo == 0:
- delay = myself.get_val ("delay")
+# -- lead the player into bjarn's room
+if quests["demo"].get_val ("bjarn_door_open") == 2:
+ myself.set_schedule_active (0)
+ # -- start Bjanr's conversation with the player and Erek
+ characters["Bjarn Fingolson"].launch_action (the_player)
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
+# -- leave cellar again
+elif myself.get_val ("leave_bjarn") == 1:
+ submap = myself.submap ()
- # -- get movement target
- elif todo == 1:
- # -- on our way back from bjarn's room
- if myself.get_val ("leave_bjarn") == 2:
- myself.set_val ("leave_bjarn", 1)
+ # -- in Bjarn's room
+ if submap == 7:
+ myself.set_goal (0, 7, STAND_WEST)
+ myself.set_val ("leave_bjarn", 2)
- # -- switch places
- else:
- # -- in common room -> goto parlour
- if myself.submap () == 1:
- myself.set_goal (14, 4, STAND_EAST)
+ # -- in the Cellar
+ elif submap == 4:
+ myself.set_goal (6, 1, STAND_NORTH)
+ myself.set_val ("leave_bjarn", 2)
+
+ # -- hopefully in the common room
+ else:
+ myself.set_val ("leave_bjarn", 0)
+ x, y, dir = coords[randint (0, 1)]
+ myself.set_goal (x, y, dir)
+
+ myself.set_val ("todo", 2)
+
+
+# -- "normal" schedule
+todo = myself.get_val ("todo")
- # -- in parlour -> goto common room
- else:
- myself.set_goal (0, 4, STAND_WEST)
+# -- waiting
+if todo == 0:
+ delay = myself.get_val ("delay")
- myself.set_val ("todo", 2)
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
- # -- move
- elif todo == 2:
- if myself.follow_path () == 1:
- # -- reached common room
- if myself.submap () == 1 and myself.posx () == 13:
- x, y, dir = coords[randint (0, 1)]
- myself.set_goal (x, y, dir)
+# -- get movement target
+elif todo == 1:
+ # -- on our way back from bjarn's room
+ if myself.get_val ("leave_bjarn") == 2:
+ myself.set_val ("leave_bjarn", 1)
- delay = randint (50, 150) * 20
- myself.set_val ("delay", delay)
+ # -- switch places
+ else:
+ # -- in common room -> goto parlour
+ if myself.submap () == 1:
+ myself.set_goal (14, 4, STAND_EAST)
- # -- reached parlour
- elif myself.submap () == 2 and myself.posx () == 1:
- x, y, dir = coords[randint (2, 3)]
- myself.set_goal (x, y, dir)
+ # -- in parlour -> goto common room
+ else:
+ myself.set_goal (0, 4, STAND_WEST)
+
+ myself.set_val ("todo", 2)
+
+# -- move
+elif todo == 2:
+ if myself.follow_path () == 1:
+ # -- reached common room
+ if myself.submap () == 1 and myself.posx () == 13:
+ x, y, dir = coords[randint (0, 1)]
+ myself.set_goal (x, y, dir)
- delay = randint (60, 180) * 30
- myself.set_val ("delay", delay)
+ delay = randint (50, 150) * 20
+ myself.set_val ("delay", delay)
- # -- reached our final destination
- else:
- myself.set_val ("todo", 0)
+ # -- reached parlour
+ elif myself.submap () == 2 and myself.posx () == 1:
+ x, y, dir = coords[randint (2, 3)]
+ myself.set_goal (x, y, dir)
+
+ delay = randint (60, 180) * 30
+ myself.set_val ("delay", delay)
+
+ # -- reached our final destination
+ else:
+ myself.set_val ("todo", 0)
- # -- do some random babbling
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
+# -- do some random babbling
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
- if tmp == 0:
- myself.speak (speech[randint (0, 2)])
- delay = randint (60, 180) * 15
- myself.set_val ("say_something", delay)
+if tmp == 0:
+ myself.speak (speech[randint (0, 2)])
+ delay = randint (60, 180) * 15
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/frostbloom.py b/scripts/schedules/frostbloom.py
index cec9a73..af9099d 100755
--- a/scripts/schedules/frostbloom.py
+++ b/scripts/schedules/frostbloom.py
@@ -14,52 +14,50 @@
#
# She just walks around the tree in the yard
-def init ():
- # -- Borders of the area she will stay in
- min_x = 16
- max_x = 24
- min_y = 21
- max_y = 28
-
- speech = ["This tree is so inspiring.", \
- "I wonder why everybody seems so excited.", \
- "Do you know a creature more lovely than the yeti?"]
-
-def run ():
- todo = myself.get_val ("todo")
-
- # -- waiting
- if todo == 0:
- delay = myself.get_val ("delay")
-
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
-
- # -- get movement target
- elif todo == 1:
- # -- the position we want to reach
- x = randint (min_x, max_x)
- y = randint (min_y, max_y)
-
- myself.set_goal (x, y, NO_MOVE)
-
- delay = randint (30, 90) * 30
- myself.set_val ("delay", delay)
- myself.set_val ("todo", 2)
-
- # -- walk to the new position
- elif todo == 2:
- if myself.follow_path () == 1:
- myself.set_val ("todo", 0)
-
-
- # -- utter a random remark
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
- if tmp == 0:
- myself.speak (speech[randint (0, 2)])
- delay = randint (50, 150) * 20
- myself.set_val ("say_something", delay)
+# -- Borders of the area she will stay in
+min_x = 16
+max_x = 24
+min_y = 21
+max_y = 28
+
+speech = ["This tree is so inspiring.", \
+ "I wonder why everybody seems so excited.", \
+ "Do you know a creature more lovely than the yeti?"]
+
+todo = myself.get_val ("todo")
+
+# -- waiting
+if todo == 0:
+ delay = myself.get_val ("delay")
+
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+# -- get movement target
+elif todo == 1:
+ # -- the position we want to reach
+ x = randint (min_x, max_x)
+ y = randint (min_y, max_y)
+
+ myself.set_goal (x, y, NO_MOVE)
+
+ delay = randint (30, 90) * 30
+ myself.set_val ("delay", delay)
+ myself.set_val ("todo", 2)
+
+# -- walk to the new position
+elif todo == 2:
+ if myself.follow_path () == 1:
+ myself.set_val ("todo", 0)
+
+
+# -- utter a random remark
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+if tmp == 0:
+ myself.speak (speech[randint (0, 2)])
+ delay = randint (50, 150) * 20
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/janesta.py b/scripts/schedules/janesta.py
index bc58598..3cbfa91 100644
--- a/scripts/schedules/janesta.py
+++ b/scripts/schedules/janesta.py
@@ -14,50 +14,49 @@
#
# She'll busy herself in Silverhair's room
-def init ():
- speech = ["Oh, dear. Oh, dear.", \
- "What will happen to us if they take the Mistress?", \
- "I must do something about this awful room.", \
- "Oh, how do they expect us to live decently in a place like
this?"]
-
- coords = [(1, 3, STAND_NORTH), \
- (6, 3, STAND_NORTH), \
- (1, 5, STAND_SOUTH), \
- (4, 2, STAND_WEST)]
-
-def run ():
- todo = myself.get_val ("todo")
-
- # -- waiting
- if todo == 0:
- delay = myself.get_val ("delay")
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
-
- # -- engage a new movement
- elif todo == 1:
- x, y, dir = coords[randint (0, 3)]
-
- myself.set_goal (x, y, dir)
- myself.set_val ("todo", 2)
-
- # -- moving
- elif todo == 2:
- if myself.follow_path () == 1:
- # -- the time we stay at the same place
- delay = randint (20, 60) * 10
-
- myself.set_val ("delay", delay)
- myself.set_val ("todo", 0)
-
-
- # -- utter a random remark
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
- if tmp == 0:
- myself.speak (speech[randint (0, 3)])
- delay = randint (50, 75) * 35
- myself.set_val ("say_something", delay)
+
+speech = ["Oh, dear. Oh, dear.", \
+ "What will happen to us if they take the Mistress?", \
+ "I must do something about this awful room.", \
+ "Oh, how do they expect us to live decently in a place like this?"]
+
+coords = [(1, 3, STAND_NORTH), \
+ (6, 3, STAND_NORTH), \
+ (1, 5, STAND_SOUTH), \
+ (4, 2, STAND_WEST)]
+
+todo = myself.get_val ("todo")
+
+# -- waiting
+if todo == 0:
+ delay = myself.get_val ("delay")
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+# -- engage a new movement
+elif todo == 1:
+ x, y, dir = coords[randint (0, 3)]
+
+ myself.set_goal (x, y, dir)
+ myself.set_val ("todo", 2)
+
+# -- moving
+elif todo == 2:
+ if myself.follow_path () == 1:
+ # -- the time we stay at the same place
+ delay = randint (20, 60) * 10
+
+ myself.set_val ("delay", delay)
+ myself.set_val ("todo", 0)
+
+
+# -- utter a random remark
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+if tmp == 0:
+ myself.speak (speech[randint (0, 3)])
+ delay = randint (50, 75) * 35
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/jelom.py b/scripts/schedules/jelom.py
index be797db..2581f1d 100644
--- a/scripts/schedules/jelom.py
+++ b/scripts/schedules/jelom.py
@@ -14,47 +14,45 @@
#
# He guards the door to Lady Silverhair's room
-def init ():
- speech = ["Someone fetch me a drink!", \
- "That'll teach them fancy Elves a lesson!", \
- "Send them to the cursed island, I say!"]
-
-def run ():
- todo = myself.get_val ("todo")
-
- # If standing
- if todo == 0:
- delay = myself.get_val ("delay")
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
-
- # Engage a new movement
- elif todo == 1:
- # Choose where to move, if destination is already occupied we'll
- # fall into the wait state (0) again automatically next time
- if myself.posy () == 3:
- myself.set_goal (2, 6, STAND_NORTH)
- else:
- myself.set_goal (2, 3, STAND_SOUTH)
-
- # Next time we'll actually move!
- myself.set_val ("todo", 2)
-
- # Moving, follow the path until it is reached.
- elif todo == 2:
- # Reached the goal? Wait a while then...
- if myself.follow_path ():
- myself.set_val ("delay", randint (30, 60) * 20)
- myself.set_val ("todo", 0)
-
-
- # -- utter a random remark
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
- if tmp <= 0:
- myself.speak (speech[randint (0, 2)])
- delay = randint (75, 150) * 20
- myself.set_val ("say_something", delay)
+speech = ["Someone fetch me a drink!", \
+ "That'll teach them fancy Elves a lesson!", \
+ "Send them to the cursed island, I say!"]
+
+todo = myself.get_val ("todo")
+
+# If standing
+if todo == 0:
+ delay = myself.get_val ("delay")
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+# Engage a new movement
+elif todo == 1:
+ # Choose where to move, if destination is already occupied we'll
+ # fall into the wait state (0) again automatically next time
+ if myself.posy () == 3:
+ myself.set_goal (2, 6, STAND_NORTH)
+ else:
+ myself.set_goal (2, 3, STAND_SOUTH)
+
+ # Next time we'll actually move!
+ myself.set_val ("todo", 2)
+
+# Moving, follow the path until it is reached.
+elif todo == 2:
+ # Reached the goal? Wait a while then...
+ if myself.follow_path ():
+ myself.set_val ("delay", randint (30, 60) * 20)
+ myself.set_val ("todo", 0)
+
+
+# -- utter a random remark
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+if tmp <= 0:
+ myself.speak (speech[randint (0, 2)])
+ delay = randint (75, 150) * 20
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/keyboard_control.py
b/scripts/schedules/keyboard_control.py
index 82600db..d74e6f8 100755
--- a/scripts/schedules/keyboard_control.py
+++ b/scripts/schedules/keyboard_control.py
@@ -51,108 +51,108 @@ def close_gate ():
sm.get_square (6, 19).set_walkable_west (0)
sm.get_square (6, 20).set_walkable_west (0)
-
-def run ():
- if input_has_been_pushed (SDLK_o):
- open_gate ()
-
- if input_has_been_pushed (SDLK_c):
- close_gate ()
-
- # -- react to the action key
- if input_has_been_pushed (SDLK_SPACE):
- # -- see whether a character(/object) is next to the player
- p = myself.whosnext ()
-
- # - Yes :)
- if p != None and p.currentmove() < WALK_NORTH:
- # -- launch the other guy's (object's) action script
- p.launch_action (myself)
-
- # -- Cleanup
- p = None
- elif p == None:
- evt = action_event ()
- evt.submap = myself.submap ()
- evt.x = myself.posx ()
- evt.y = myself.posy ()
- evt.dir = myself.currentmove ()
- evt.c = myself
- event_handler_raise_event (evt)
-
- # -- bring up the main menu
- elif input_has_been_pushed (SDLK_ESCAPE):
- import main_menu
-
- # -- open main menu without animation, with saving and background
enabled
- menu = main_menu.main_menu (1, 1, 1)
- menu.thisown = C
-
- # Stop updating the map
- map_engine.set_should_update_map (0)
-
- # -- this tells us when the main menu is closed
- menu.py_signal_connect (on_menu_close, win_event_CLOSE, (myself))
-
- # -- add stuff to the win_manager
- win_manager_add (menu)
- win_manager_set_focus (menu)
- menu = None
-
- # -- move the player around
- elif input_is_pushed (SDLK_UP): myself.go_north ()
- elif input_is_pushed (SDLK_DOWN): myself.go_south ()
- elif input_is_pushed (SDLK_RIGHT): myself.go_east ()
- elif input_is_pushed (SDLK_LEFT): myself.go_west ()
-
- # Special tip! :)
- elif input_has_been_pushed (SDLK_n):
- if myself.submap () < map_engine.get_landmap ().nbr_of_submaps () - 1:
- myself.jump_to (myself.submap () + 1, 5, 3)
- else:
- myself.jump_to (0, 7, 18)
-
- elif input_has_been_pushed (SDLK_p):
- if myself.submap () > 1:
- myself.jump_to (myself.submap () - 1, 5, 3)
- elif myself.submap () == 1:
- myself.jump_to (0, 7, 18)
- else:
- myself.jump_to (map_engine.get_landmap ().nbr_of_submaps () - 1,
5, 3)
-
- # -- shortcut to the load screen
- elif input_has_been_pushed (SDLK_l):
- s = data_screen (LOAD_SCREEN)
- s.thisown = C
- s.py_signal_connect (on_data_screen_close, win_event_CLOSE)
- # Stop updating the map
- map_engine.set_should_update_map (0)
- s.set_activate (1)
- win_manager_add (s)
- win_manager_set_focus (s)
-
-
- # -- and to the save screen
- elif input_has_been_pushed (SDLK_s):
- s = data_screen (SAVE_SCREEN)
- s.thisown = C
- s.py_signal_connect (on_data_screen_close, win_event_CLOSE)
- # Stop updating the map
- map_engine.set_should_update_map (0)
- s.set_activate (1)
- win_manager_add (s)
- win_manager_set_focus (s)
-
-
- # -- python console
- elif input_has_been_pushed (SDLK_TAB):
- import console
- c = console.console (globals ())
- c.thisown = C
- c.py_signal_connect (on_data_screen_close, win_event_CLOSE)
- # Stop updating the map
- map_engine.set_should_update_map (0)
- c.set_activate (1)
- win_manager_add (c)
- win_manager_set_focus (c)
- c = None
+#print "%d %d %d" % (myself.submap (), myself.posx (), myself.posy ())
+
+if input_has_been_pushed (SDLK_o):
+ open_gate ()
+
+if input_has_been_pushed (SDLK_c):
+ close_gate ()
+
+# -- react to the action key
+if input_has_been_pushed (SDLK_SPACE):
+ # -- see whether a character(/object) is next to the player
+ p = myself.whosnext ()
+
+ # - Yes :)
+ if p != None and p.currentmove() < WALK_NORTH:
+ # -- launch the other guy's (object's) action script
+ p.launch_action (myself)
+
+ # -- Cleanup
+ p = None
+ elif p == None:
+ evt = action_event ()
+ evt.submap = myself.submap ()
+ evt.x = myself.posx ()
+ evt.y = myself.posy ()
+ evt.dir = myself.currentmove ()
+ evt.c = myself
+ event_handler_raise_event (evt)
+
+# -- bring up the main menu
+elif input_has_been_pushed (SDLK_ESCAPE):
+ import main_menu
+
+ # -- open main menu without animation, with saving and background enabled
+ menu = main_menu.main_menu (1, 1, 1)
+ menu.thisown = C
+
+ # Stop updating the map
+ map_engine.set_should_update_map (0)
+
+ # -- this tells us when the main menu is closed
+ menu.py_signal_connect (on_menu_close, win_event_CLOSE, (myself))
+
+ # -- add stuff to the win_manager
+ win_manager_add (menu)
+ win_manager_set_focus (menu)
+ menu = None
+
+# -- move the player around
+elif input_is_pushed (SDLK_UP): myself.go_north ()
+elif input_is_pushed (SDLK_DOWN): myself.go_south ()
+elif input_is_pushed (SDLK_RIGHT): myself.go_east ()
+elif input_is_pushed (SDLK_LEFT): myself.go_west ()
+
+# Special tip! :)
+elif input_has_been_pushed (SDLK_n):
+ if myself.submap () < map_engine.get_landmap ().nbr_of_submaps () - 1:
+ myself.jump_to (myself.submap () + 1, 5, 3)
+ else:
+ myself.jump_to (0, 7, 18)
+
+elif input_has_been_pushed (SDLK_p):
+ if myself.submap () > 1:
+ myself.jump_to (myself.submap () - 1, 5, 3)
+ elif myself.submap () == 1:
+ myself.jump_to (0, 7, 18)
+ else:
+ myself.jump_to (map_engine.get_landmap ().nbr_of_submaps () - 1, 5, 3)
+
+# -- shortcut to the load screen
+elif input_has_been_pushed (SDLK_l):
+ s = data_screen (LOAD_SCREEN)
+ s.thisown = C
+ s.py_signal_connect (on_data_screen_close, win_event_CLOSE)
+ # Stop updating the map
+ map_engine.set_should_update_map (0)
+ s.set_activate (1)
+ win_manager_add (s)
+ win_manager_set_focus (s)
+
+
+# -- and to the save screen
+elif input_has_been_pushed (SDLK_s):
+ s = data_screen (SAVE_SCREEN)
+ s.thisown = C
+ s.py_signal_connect (on_data_screen_close, win_event_CLOSE)
+ # Stop updating the map
+ map_engine.set_should_update_map (0)
+ s.set_activate (1)
+ win_manager_add (s)
+ win_manager_set_focus (s)
+
+
+# -- python console
+elif input_has_been_pushed (SDLK_TAB):
+ import console
+ c = console.console (globals ())
+ c.thisown = C
+ c.py_signal_connect (on_data_screen_close, win_event_CLOSE)
+ # Stop updating the map
+ map_engine.set_should_update_map (0)
+ c.set_activate (1)
+ win_manager_add (c)
+ win_manager_set_focus (c)
+ c = None
diff --git a/scripts/schedules/oliver.py b/scripts/schedules/oliver.py
index 65c6a68..351e55d 100755
--- a/scripts/schedules/oliver.py
+++ b/scripts/schedules/oliver.py
@@ -16,99 +16,96 @@
# When summoned by Orloth, he'll show the player to his room
-def init ():
- speech = ["It's so exciting. An Elven Lady, here at Waste's Edge!", \
- "I gotta hurry before mother complains again.", \
- "Why can't I have a little dog!?"]
+speech = ["It's so exciting. An Elven Lady, here at Waste's Edge!", \
+ "I gotta hurry before mother complains again.", \
+ "Why can't I have a little dog!?"]
+
+# -- Oliver summoned to common room
+if myself.get_val ("goto_players_room") == 1:
+ # -- beam him directly there, as it is faster that way
+ if myself.submap () != 1:
+ myself.jump_to (1, 13, 7, STAND_NORTH)
# -- the tiles around Orloth
offsets = [(1,1),(1,-1),(-1,1),(-1,-1),(1,0),(0,1),(-1,0),(0,-1)]
-
-def run ():
- # -- Oliver summoned to common room
- if myself.get_val ("goto_players_room") == 1:
- # -- beam him directly there, as it is faster that way
- if myself.submap () != 1:
- myself.jump_to (1, 13, 7, STAND_NORTH)
-
- # -- find a free spot near Orloth and the player
- i = 0
- orloth = characters["Orloth Redwyne"]
- while i < 7:
- x, y = offsets[i][:2]
- x = x + orloth.posx ()
- y = y + orloth.posy ()
- if myself.set_goal (x, y, NO_MOVE): break
- i = i + 1
-
- myself.set_val ("goto_players_room", 2)
- myself.set_val ("todo", 2)
-
- # -- in the player's room
- elif myself.get_val ("goto_players_room") == 3:
- # -- start talking to the player
- myself.launch_action (the_player)
-
- # -- leave the player's room and goto the barn
- elif myself.get_val ("goto_barn") == 1:
- location = myself.submap ()
- myself.set_val ("goto_barn", 2)
-
- # -- Player's room
- if location == 12:
- myself.set_goal (5, 1, NO_MOVE)
-
- # -- First floor
- elif location == 9:
- myself.set_goal (8, 1, NO_MOVE)
-
- # -- Second floor (this shouldn't happen, but it once did ...)
- elif location == 14:
- myself.set_goal (4, 1, NO_MOVE)
-
- # -- Common Room
- elif location == 1:
- myself.set_goal (13, 8, NO_MOVE)
-
- # -- Yard, our final goal (for now)
- elif location == 0:
- myself.set_goal (25, 15, NO_MOVE)
- myself.set_val ("goto_barn", 0)
-
- myself.set_val ("todo", 2)
-
-
- # -- "normal" schedule
- todo = myself.get_val ("todo")
-
- # -- waiting
- if todo == 0:
- delay = myself.get_val ("delay")
-
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
-
- # -- get movement target
- elif todo == 1:
- # -- on our way back from bjarn's room
- if myself.get_val ("goto_barn") == 2:
- myself.set_val ("goto_barn", 1)
-
- # -- move
- elif todo == 2:
- if myself.follow_path () == 1:
- myself.set_val ("todo", 0)
-
-
- # -- do some random babbling
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
-
- if tmp == 0:
- myself.speak (speech[randint (0, 2)])
- delay = randint (80, 160) * 10
- myself.set_val ("say_something", delay)
+ # -- find a free spot near Orloth and the player
+ i = 0
+ orloth = characters["Orloth Redwyne"]
+ while i < 7:
+ x, y = offsets[i][:2]
+ x = x + orloth.posx ()
+ y = y + orloth.posy ()
+ if myself.set_goal (x, y, NO_MOVE): break
+ i = i + 1
+
+ myself.set_val ("goto_players_room", 2)
+ myself.set_val ("todo", 2)
+
+# -- in the player's room
+elif myself.get_val ("goto_players_room") == 3:
+ # -- start talking to the player
+ myself.launch_action (the_player)
+
+# -- leave the player's room and goto the barn
+elif myself.get_val ("goto_barn") == 1:
+ location = myself.submap ()
+ myself.set_val ("goto_barn", 2)
+
+ # -- Player's room
+ if location == 12:
+ myself.set_goal (5, 1, NO_MOVE)
+
+ # -- First floor
+ elif location == 9:
+ myself.set_goal (8, 1, NO_MOVE)
+
+ # -- Second floor (this shouldn't happen, but it once did ...)
+ elif location == 14:
+ myself.set_goal (4, 1, NO_MOVE)
+
+ # -- Common Room
+ elif location == 1:
+ myself.set_goal (13, 8, NO_MOVE)
+
+ # -- Yard, our final goal (for now)
+ elif location == 0:
+ myself.set_goal (25, 15, NO_MOVE)
+ myself.set_val ("goto_barn", 0)
+
+ myself.set_val ("todo", 2)
+
+
+# -- "normal" schedule
+todo = myself.get_val ("todo")
+
+# -- waiting
+if todo == 0:
+ delay = myself.get_val ("delay")
+
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+# -- get movement target
+elif todo == 1:
+ # -- on our way back from bjarn's room
+ if myself.get_val ("goto_barn") == 2:
+ myself.set_val ("goto_barn", 1)
+
+# -- move
+elif todo == 2:
+ if myself.follow_path () == 1:
+ myself.set_val ("todo", 0)
+
+
+# -- do some random babbling
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+
+if tmp == 0:
+ myself.speak (speech[randint (0, 2)])
+ delay = randint (80, 160) * 10
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/orloth.py b/scripts/schedules/orloth.py
index 0d3da36..4499c49 100755
--- a/scripts/schedules/orloth.py
+++ b/scripts/schedules/orloth.py
@@ -15,98 +15,96 @@
# He'll walk up to a table occasionally and either set or clean it
# From time to time he'll complain about the grandfather clock
-def init ():
- speech = ["I gotta clean this mug!", \
- "That barrel is leaking.", \
- "I hope they'll find the thief!"]
-
- coords = [(10, 3, STAND_NORTH), \
- (3, 5, STAND_SOUTH), \
- (7, 6, STAND_EAST), \
- (12, 3, STAND_SOUTH), \
- (7, 4, STAND_WEST), \
- (3, 7, 0), \
- (9, 7, 0), \
- (12, 5, 0), \
- (6, 5, 0)]
-
-def run ():
- todo = myself.get_val ("todo")
-
- # -- waiting
- if todo == 0:
- delay = myself.get_val ("delay")
-
- # -- If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
-
- # -- put/take the first mug
- if delay == 100:
- index = myself.get_val ("table_num")
- if index > 0:
- key = "table%i_set" % index
- val = myself.get_val (key)
-
- x, y = coords[index+4][:2]
- if val == 0:
- map_engine.get_landmap ().put_mapobject (1,x,y,106)
- else:
- map_engine.get_landmap ().remove_mapobject (1,x,y,106)
-
- # -- put/take the second mug
- elif delay == 50:
- index = myself.get_val ("table_num")
- if index > 0:
- key = "table%i_set" % index
- val = myself.get_val (key)
- myself.set_val (key, ~val)
-
- x, y = coords[index+4][:2]
- if val == 0:
- map_engine.get_landmap ().put_mapobject (1,x,y,107)
- else:
- map_engine.get_landmap ().remove_mapobject (1,x,y,107)
-
- # -- engage a new movement
- elif todo == 1:
- # -- when we are at the bar, then wait a while before
- # moving again
- if myself.posx () != 2:
- delay = randint (40, 120) * 20
- myself.set_val ("delay", delay)
- myself.set_goal (2, 2, STAND_SOUTH)
- myself.set_val ("table_num", 0)
-
- # -- otherwise only wait a little
- else:
- index = randint (0, 4)
- x, y, dir = coords[index]
- myself.set_goal (x, y, dir)
- myself.set_val ("delay", 150)
- myself.set_val ("table_num", index)
-
- myself.set_val ("todo", 2)
-
- # -- moving
- elif todo == 2:
- if myself.follow_path () == 1:
- # -- standing in front of the clock
- if myself.posx () == 10:
- myself.speak ("That clock is late again!")
-
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp + 75)
-
- myself.set_val ("todo", 0)
-
-
- # -- utter a random remark
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
- if tmp == 0:
- myself.speak (speech[randint (0, 2)])
- delay = randint (50, 150) * 20
- myself.set_val ("say_something", delay)
+speech = ["I gotta clean this mug!", \
+ "That barrel is leaking.", \
+ "I hope they'll find the thief!"]
+
+coords = [(10, 3, STAND_NORTH), \
+ (3, 5, STAND_SOUTH), \
+ (7, 6, STAND_EAST), \
+ (12, 3, STAND_SOUTH), \
+ (7, 4, STAND_WEST), \
+ (3, 7, 0), \
+ (9, 7, 0), \
+ (12, 5, 0), \
+ (6, 5, 0)]
+
+todo = myself.get_val ("todo")
+
+# -- waiting
+if todo == 0:
+ delay = myself.get_val ("delay")
+
+ # -- If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+ # -- put/take the first mug
+ if delay == 100:
+ index = myself.get_val ("table_num")
+ if index > 0:
+ key = "table%i_set" % index
+ val = myself.get_val (key)
+
+ x, y = coords[index+4][:2]
+ if val == 0:
+ map_engine.get_landmap ().put_mapobject (1,x,y,106)
+ else:
+ map_engine.get_landmap ().remove_mapobject (1,x,y,106)
+
+ # -- put/take the second mug
+ elif delay == 50:
+ index = myself.get_val ("table_num")
+ if index > 0:
+ key = "table%i_set" % index
+ val = myself.get_val (key)
+ myself.set_val (key, ~val)
+
+ x, y = coords[index+4][:2]
+ if val == 0:
+ map_engine.get_landmap ().put_mapobject (1,x,y,107)
+ else:
+ map_engine.get_landmap ().remove_mapobject (1,x,y,107)
+
+# -- engage a new movement
+elif todo == 1:
+ # -- when we are at the bar, then wait a while before
+ # moving again
+ if myself.posx () != 2:
+ delay = randint (40, 120) * 20
+ myself.set_val ("delay", delay)
+ myself.set_goal (2, 2, STAND_SOUTH)
+ myself.set_val ("table_num", 0)
+
+ # -- otherwise only wait a little
+ else:
+ index = randint (0, 4)
+ x, y, dir = coords[index]
+ myself.set_goal (x, y, dir)
+ myself.set_val ("delay", 150)
+ myself.set_val ("table_num", index)
+
+ myself.set_val ("todo", 2)
+
+# -- moving
+elif todo == 2:
+ if myself.follow_path () == 1:
+ # -- standing in front of the clock
+ if myself.posx () == 10:
+ myself.speak ("That clock is late again!")
+
+ tmp = myself.get_val ("say_something")
+ myself.set_val ("say_something", tmp + 75)
+
+ myself.set_val ("todo", 0)
+
+
+# -- utter a random remark
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+if tmp == 0:
+ myself.speak (speech[randint (0, 2)])
+ delay = randint (50, 150) * 20
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/random_move.py b/scripts/schedules/random_move.py
index a308bf2..ddbd787 100755
--- a/scripts/schedules/random_move.py
+++ b/scripts/schedules/random_move.py
@@ -1,9 +1,8 @@
-def run ():
- move=randint(10,30)
- if move>=10:
- dir=randint(0,3)
+move=randint(10,30)
+if move>=10:
+ dir=randint(0,3)
- if dir==0: myself.go_north();
- if dir==1: myself.go_south();
- if dir==2: myself.go_west();
- if dir==3: myself.go_east();
+ if dir==0: myself.go_north();
+ if dir==1: myself.go_south();
+ if dir==2: myself.go_west();
+ if dir==3: myself.go_east();
diff --git a/scripts/schedules/sarin.py b/scripts/schedules/sarin.py
index 70e4649..71cb176 100755
--- a/scripts/schedules/sarin.py
+++ b/scripts/schedules/sarin.py
@@ -16,94 +16,93 @@
# to time he'll stop and chose another direction
-def init ():
- # -- Borders of the area he should stay in
- min_x = 1
- max_x = 6
- min_y = 2
- max_y = 6
-
- speech = ["Ruffinans, the lot of them!", \
- "How dare they imprison one better than they?", \
- "This is an insult to all of the High Born.", \
- "I cannot believe such disrespect. Barbarians!"]
-
-def run ():
- # -- delay for orientation change
- delay = myself.get_val ("delay")
-
- # -- switch orientation
+# -- Borders of the area he should stay in
+min_x = 1
+max_x = 6
+min_y = 2
+max_y = 6
+
+speech = ["Ruffinans, the lot of them!", \
+ "How dare they imprison one better than they?", \
+ "This is an insult to all of the High Born.", \
+ "I cannot believe such disrespect. Barbarians!"]
+
+
+# -- delay for orientation change
+delay = myself.get_val ("delay")
+
+# -- switch orientation
+if delay == 0:
+ # -- get the current direction ...
+ dir = myself.get_val ("direction")
+
+ # -- ... and set the new one accordingly
+ if dir == WALK_EAST or dir == WALK_WEST:
+ dir = randint (WALK_NORTH, WALK_SOUTH)
+ else:
+ dir = randint (WALK_WEST, WALK_EAST)
+
+ # -- time until the next orientation change
+ delay = randint (100, 200) * 15
+ myself.set_val ("direction", dir)
+ myself.set_val ("delay", delay)
+ myself.set_val ("todo", 1)
+
+else:
+ myself.set_val ("delay", delay - 1)
+
+
+todo = myself.get_val ("todo")
+
+# -- waiting
+if todo == 0:
+ # -- delay for direction change
+ delay = myself.get_val ("switch_direction")
+
if delay == 0:
- # -- get the current direction ...
- dir = myself.get_val ("direction")
-
- # -- ... and set the new one accordingly
- if dir == WALK_EAST or dir == WALK_WEST:
- dir = randint (WALK_NORTH, WALK_SOUTH)
- else:
- dir = randint (WALK_WEST, WALK_EAST)
-
- # -- time until the next orientation change
- delay = randint (100, 200) * 15
- myself.set_val ("direction", dir)
- myself.set_val ("delay", delay)
myself.set_val ("todo", 1)
-
else:
- myself.set_val ("delay", delay - 1)
-
-
- todo = myself.get_val ("todo")
-
- # -- waiting
- if todo == 0:
- # -- delay for direction change
- delay = myself.get_val ("switch_direction")
-
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("switch_direction", delay - 1)
-
- # -- get movement target
- elif todo == 1:
- # -- get the current direction ...
- dir = myself.get_val ("direction")
-
- # -- switch direction
- if dir == WALK_NORTH:
- goal = (myself.posx (), min_y, STAND_SOUTH, 0, 1)
- elif dir == WALK_SOUTH:
- goal = (myself.posx (), max_y, STAND_NORTH, 0, -1)
- elif dir == WALK_EAST:
- goal = (max_x, myself.posy(), STAND_WEST, -1, 0)
- else:
- goal = (min_x, myself.posy (), STAND_EAST, 1, 0)
-
- x, y, d = goal[:3]
- myself.set_val ("direction", d + 4)
-
- while not myself.set_goal (x, y, d):
- offx, offy = goal [-2:]
- x = x + offx
- y = y + offy
-
- myself.set_val ("todo", 2)
-
- # -- move
- elif todo == 2:
- if myself.follow_path () == 1:
- # -- wait a little on the current tile
- delay = randint (15, 30) * 10
- myself.set_val ("switch_direction", delay)
-
- myself.set_val ("todo", 0)
-
-
- # -- utter a random remark
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
- if tmp == 0:
- myself.speak (speech[randint (0, 3)])
- delay = randint (50, 150) * 15
- myself.set_val ("say_something", delay)
+ myself.set_val ("switch_direction", delay - 1)
+
+# -- get movement target
+elif todo == 1:
+ # -- get the current direction ...
+ dir = myself.get_val ("direction")
+
+ # -- switch direction
+ if dir == WALK_NORTH:
+ goal = (myself.posx (), min_y, STAND_SOUTH, 0, 1)
+ elif dir == WALK_SOUTH:
+ goal = (myself.posx (), max_y, STAND_NORTH, 0, -1)
+ elif dir == WALK_EAST:
+ goal = (max_x, myself.posy(), STAND_WEST, -1, 0)
+ else:
+ goal = (min_x, myself.posy (), STAND_EAST, 1, 0)
+
+ x, y, d = goal[:3]
+ myself.set_val ("direction", d + 4)
+
+ while not myself.set_goal (x, y, d):
+ offx, offy = goal [-2:]
+ x = x + offx
+ y = y + offy
+
+ myself.set_val ("todo", 2)
+
+# -- move
+elif todo == 2:
+ if myself.follow_path () == 1:
+ # -- wait a little on the current tile
+ delay = randint (15, 30) * 10
+ myself.set_val ("switch_direction", delay)
+
+ myself.set_val ("todo", 0)
+
+
+# -- utter a random remark
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+if tmp == 0:
+ myself.speak (speech[randint (0, 3)])
+ delay = randint (50, 150) * 15
+ myself.set_val ("say_something", delay)
diff --git a/scripts/schedules/silverhair.py b/scripts/schedules/silverhair.py
index ed43f89..4deebee 100755
--- a/scripts/schedules/silverhair.py
+++ b/scripts/schedules/silverhair.py
@@ -15,57 +15,55 @@
# She will mainly stand still, but occasionally walk up to the
# window and make a remark about the weather.
-def init ():
- speech = ["In truth, Sarin, it is no bother. I am not offended.", \
- "Janesta, dear, worry not. I am content here.", \
- "Janesta, please bring my figurine. I wish to see it more
closely.", \
- "It truly is a lovely day. I expect we will have time yet to
enjoy it."]
+speech = ["In truth, Sarin, it is no bother. I am not offended.", \
+ "Janesta, dear, worry not. I am content here.", \
+ "Janesta, please bring my figurine. I wish to see it more closely.",
\
+ "It truly is a lovely day. I expect we will have time yet to enjoy
it."]
-def run ():
- todo = myself.get_val ("todo")
+todo = myself.get_val ("todo")
- # -- waiting
- if todo == 0:
- delay = myself.get_val ("delay")
+# -- waiting
+if todo == 0:
+ delay = myself.get_val ("delay")
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
- # -- get movement target
- elif todo == 1:
- # -- goto the window
- if myself.posx () == 4:
- # ... and speak about the weather
- say = randint (33, 66) * 10
- delay = randint (50, 75) * 15
- myself.set_val ("say_something", say)
- myself.set_goal (6, 4, STAND_EAST)
+# -- get movement target
+elif todo == 1:
+ # -- goto the window
+ if myself.posx () == 4:
+ # ... and speak about the weather
+ say = randint (33, 66) * 10
+ delay = randint (50, 75) * 15
+ myself.set_val ("say_something", say)
+ myself.set_goal (6, 4, STAND_EAST)
- # -- go back to our normal position
- else:
- delay = randint (100, 200) * 35
- myself.set_goal (4, 4, STAND_SOUTH)
+ # -- go back to our normal position
+ else:
+ delay = randint (100, 200) * 35
+ myself.set_goal (4, 4, STAND_SOUTH)
- myself.set_val ("say_something", say)
- myself.set_val ("delay", delay)
- myself.set_val ("todo", 2)
+ myself.set_val ("say_something", say)
+ myself.set_val ("delay", delay)
+ myself.set_val ("todo", 2)
- # -- move
- elif todo == 2:
- if myself.follow_path () == 1:
- myself.set_val ("todo", 0)
+# -- move
+elif todo == 2:
+ if myself.follow_path () == 1:
+ myself.set_val ("todo", 0)
- # -- speak
- say = myself.get_val ("say_something")
- myself.set_val ("say_something", say - 1)
- if say == 0:
- if myself.posx () == 6:
- myself.speak (speech[3])
- else:
- myself.speak (speech[randint (0, 2)])
+# -- speak
+say = myself.get_val ("say_something")
+myself.set_val ("say_something", say - 1)
+if say == 0:
+ if myself.posx () == 6:
+ myself.speak (speech[3])
+ else:
+ myself.speak (speech[randint (0, 2)])
- say = randint (60, 180) * 20
- myself.set_val ("say_something", say)
+ say = randint (60, 180) * 20
+ myself.set_val ("say_something", say)
diff --git a/scripts/schedules/talan.py b/scripts/schedules/talan.py
index e7ce97e..3abed94 100755
--- a/scripts/schedules/talan.py
+++ b/scripts/schedules/talan.py
@@ -14,47 +14,45 @@
#
# He guards the gate
-def init ():
- speech = ["Halt! Who goes there?", \
- "\"Ai! laurie lantar lassi surinen ...\"", \
- "Nobody may pass through the gate!"]
-
-def run ():
- todo = myself.get_val ("todo")
-
- # If standing
- if todo == 0:
- delay = myself.get_val ("delay")
- # If standing delay expired, move around next time
- if delay == 0:
- myself.set_val ("todo", 1)
- else:
- myself.set_val ("delay", delay - 1)
-
- # Engage a new movement
- elif todo == 1:
- # Choose where to move, if destination is already occupied we'll
- # fall into the wait state (0) again automatically next time
- if myself.posy () == 17:
- myself.set_goal (11, 19, STAND_NORTH)
- else:
- myself.set_goal (11, 17, STAND_SOUTH)
-
- # Next time we'll actually move!
- myself.set_val ("todo", 2)
-
- # Moving, follow the path until it is reached.
- elif todo == 2:
- # Reached the goal? Wait a while then...
- if myself.follow_path ():
- myself.set_val ("delay", randint (25, 50) * 20)
- myself.set_val ("todo", 0)
-
-
- # -- utter a random remark
- tmp = myself.get_val ("say_something")
- myself.set_val ("say_something", tmp - 1)
- if tmp <= 0:
- myself.speak (speech[randint (0, 2)])
- delay = randint (50, 150) * 20
- myself.set_val ("say_something", delay)
+speech = ["Halt! Who goes there?", \
+ "\"Ai! laurie lantar lassi surinen ...\"", \
+ "Nobody may pass through the gate!"]
+
+todo = myself.get_val ("todo")
+
+# If standing
+if todo == 0:
+ delay = myself.get_val ("delay")
+ # If standing delay expired, move around next time
+ if delay == 0:
+ myself.set_val ("todo", 1)
+ else:
+ myself.set_val ("delay", delay - 1)
+
+# Engage a new movement
+elif todo == 1:
+ # Choose where to move, if destination is already occupied we'll
+ # fall into the wait state (0) again automatically next time
+ if myself.posy () == 17:
+ myself.set_goal (11, 19, STAND_NORTH)
+ else:
+ myself.set_goal (11, 17, STAND_SOUTH)
+
+ # Next time we'll actually move!
+ myself.set_val ("todo", 2)
+
+# Moving, follow the path until it is reached.
+elif todo == 2:
+ # Reached the goal? Wait a while then...
+ if myself.follow_path ():
+ myself.set_val ("delay", randint (25, 50) * 20)
+ myself.set_val ("todo", 0)
+
+
+# -- utter a random remark
+tmp = myself.get_val ("say_something")
+myself.set_val ("say_something", tmp - 1)
+if tmp <= 0:
+ myself.speak (speech[randint (0, 2)])
+ delay = randint (50, 150) * 20
+ myself.set_val ("say_something", delay)
- [adonthell-wastesedge-commits] Release_0-3-1 547a59d 130/237: FIXED the mess I made ; P, (continued)
- [adonthell-wastesedge-commits] Release_0-3-1 547a59d 130/237: FIXED the mess I made ; P, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b1a1e7a 154/237: ADDED extro dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 c31d284 145/237: MOVED fading code to mapengine, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 78eb33a 147/237: UPDATED scripts to make use of the new win_manager features, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 22057de 206/237: ADDED new music, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 fb80ca7 128/237: Corrected a problem with the name., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 8054ed1 175/237: ADDED gem found in Silverhair's luggage, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 39a6545 170/237: Fixed gate and added Kitchen's furnitures, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 febb1af 187/237: ADDED in-game music!, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 88aa49d 067/237: Fixed Oliver's teleportation bug., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 558cf65 088/237: Fixed the mess I made yesterday. Sorry.,
Kai Sterker <=
- [adonthell-wastesedge-commits] Release_0-3-1 0924f07 144/237: ADDED final part to Bjarn's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 c20844e 118/237: UPDATED Erek's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 e7e6e03 121/237: ADDED script to get all character's to Bjarn's room, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 d62b800 105/237: FIXED bug in Talan's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 16bc2fa 181/237: Added Silverhair's luggage, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 b2cc71d 135/237: Schregneugneu., Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 dcb7646 212/237: Continued veranda, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 919bce7 162/237: ADDED a few 'gimmicks' :), Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 11da725 225/237: FIXED slight bug in Talan's dialogue, Kai Sterker, 2016/07/25
- [adonthell-wastesedge-commits] Release_0-3-1 219b786 155/237: UPDATED font colors a little, Kai Sterker, 2016/07/25