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From: | Felix Ruess |
Subject: | Re: [Paparazzi-devel] Re First release candidate for next v5.8_stable release Naze32 |
Date: | Sun, 13 Dec 2015 11:24:54 +0100 |
Hi Felix,
Tank you and the hole Paparazzi Team for porting the Naze32.
I made joust a bench test with Flyduno MW32 ( A 1:1 copy of AbuseMark Naze32) .
With the original software i use The pins 31 USART1_RX and 29 USART1_TX for telemetry and connection to the laptop with the usb_ bridge CP2102. If the usb-connector is unused the usb_bridge has no power and it seems that is possible to connect the telemetry radio module. I flow this for over one year. Perhaps the TX-pin is in the high impedance state. I disconnect the radio telemetry connector before connecting the USB.
After comment out the spectrum UARTs i was able to send and receive messages.
For the GPS- connection i use the pins 12 Uart2_TX and 13 UART2_RX.
I use a RC-receiver with sum impulse output connected to RC-CH1 PA0 pin 10 on the Naze32 and baseflight..
For Paparazzi RC_CH6 PA7 is used. The RC is running fine.
For Paparazzi PWM1 PA8 and PWM2 PA11 are dead.
PWM3 PB6, PWM4 PB7, PWM5 PB8 and PWM6 PB9 have servo impulses.
It seems that there are differences between the Flip32 and the Naze32 in the lay out of the pinning?
Regards
Heinrich
Am 07.12.2015 14:15, schrieb Felix Ruess:Felix for the Paparazzi UAV teamCheers,Hi all,we just tagged the first release candidate for the next stable release as v5.7.0_testing.
Check out the v5.7 or master branch.
With contributions from over 20 people, we fixed a lot of bugs, improved things here and there and have quite a few major additions compared to v5.6.
Just to pick out a few:
- ADS-B support
- improved use of optic flow for velocity estimation
- improved mavlink support
- possibility to reduce RAM and Flash usage by compressing sine table
- hence support for naze32, CC3D and CJMCU boards
- flip mode for multicopters
- INDI guidance loop
- lots of improvements/additions for computer vision modules
- high speed logging to SD Card via SPI
- improve support for Bebop and add Bebop2
Please see the CHANGELOG for a more detailed list of changes and new features.
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