[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Paparazzi-devel] Flight Gear Simulator...
From: |
Jean-Pierre DUMONT |
Subject: |
Re: [Paparazzi-devel] Flight Gear Simulator... |
Date: |
Thu, 18 Aug 2005 14:52:41 +0200 (CEST) |
Hi,
Very interesting,
Can this NASA LARC simulator engine simulate rotory wing such as helicopter and
quad-rotors ?
Thanks & regards,
JP
> Message du 18/08/05 09:30
> De : "Hugo Vincent" <address@hidden>
> A : address@hidden
> Copie à :
> Objet : Re: [Paparazzi-devel] Flight Gear Simulator...
>
> Hi everyone,
>
> We thought about integrating with Flight Gear, but decided it was too
> large, complex and resource hungry (for our needs anyway), and instead
> used CRRCSim (look on Source Forge). It uses the same NASA LARC
> simulator engine, and basically just wraps that in a thin OpenGL layer
> using SDL and so on...
>
> We also integrated with OpenGC (glass cockpit; www.opengc.org) for some
> nice graphics. The way we have done it, the Groundstation software
> receives data in exactly the same way from either the simulator or the
> onboard systems (albeit at different data rates due to limited radio
> bandwidth).
>
> See:
> http://johnstowers.no-ip.com/wiki/index.php/Main_Page
> http://johnstowers.no-ip.com/wiki/index.php/Simulator
> http://johnstowers.no-ip.com/wiki/index.php/Groundstation
>
> A nice screenshot:
> http://johnstowers.no-ip.com/wiki/index.php/Image:OpenGC-Simulator-
> Screenshot.png
>
> And get our code here:
> http://johnstowers.no-ip.com/websvn
>
> We needed to make modifications to CRRCSim and OpenGC to integrate
> them, but I understand that FlightGear can interface over a UDP
> network, no changes necessary (in FG anyway).
>
> I will be following your progress with interest.
>
> Cheers,
> Hugo Vincent.
>
>
>
> _______________________________________________
> Paparazzi-devel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/paparazzi-devel
>
>