[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: common lisp vs elisp.
From: |
Emanuel Berg |
Subject: |
Re: common lisp vs elisp. |
Date: |
Sun, 27 Jun 2021 17:36:48 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/28.0.50 (gnu/linux) |
Andreas Eder wrote:
>> PS. I think a handful of PlayStation 1 games, at least one,
>> was written in some Lisp dialect. That must have been very
>> fun development! Crash Bandicoot?
>
> Crash Bandicoot was developed in GOOL, a lisp dialect espacially
> developed for creating games.
>
> See
> https://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/
Wow, what an amazing article, thanks a lot!
I want to make a 2D game tho, that's why I tried to get SLIME
and SBCL going, maybe one could do SDL2 with that and have
some sprites bounce off the ceiling...
--
underground experts united
https://dataswamp.org/~incal
- Re: common lisp vs elisp., (continued)
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/19
- Re: common lisp vs elisp., 2QdxY4RzWzUUiLuE, 2021/06/19
- Re: common lisp vs elisp., Stefan Monnier, 2021/06/20
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/20
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/20
- Re: common lisp vs elisp., Joost Kremers, 2021/06/20
- Re: common lisp vs elisp., Hongyi Zhao, 2021/06/20
- Re: common lisp vs elisp., Jean Louis, 2021/06/20
- Re: common lisp vs elisp., Emanuel Berg, 2021/06/20
- Re: common lisp vs elisp., Andreas Eder, 2021/06/27
- Re: common lisp vs elisp.,
Emanuel Berg <=
- Re: common lisp vs elisp., Jean Louis, 2021/06/28
- Re: common lisp vs elisp., Jean Louis, 2021/06/20
- Re: common lisp vs elisp., Jean Louis, 2021/06/20