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Re: State of the GPL Angband Nation
From: |
Roman Bertle |
Subject: |
Re: State of the GPL Angband Nation |
Date: |
13 Sep 2006 07:22:51 GMT |
User-agent: |
slrn/0.9.8.1pl1 (Debian) |
* Neil Stevens <neil@hakubi.us>:
> Steven Fuerst wrote:
> > I think it has something to do with the "derivedness" of it. You basically
> > need to start with something completely new to change the copyright. Note
> > that IANAL as well, so this could be completely wrong.
>
> Seems to me that if you just rewrite the same thing, then sure, the
> whole work is the same old derived work. Only way that works is if you
> do a careful clean room reverse engineering, and clearly most of us
> don't qualify for that kind of thing, heh.
>
> But if you take the parts that are licensed badly, and write new,
> differently-behaving replacements, then it gets hard for me to see it
> being anything but a new work, at least with respect to the
> badly-licensed parts.
>
> This sort of workaround clearly wouldn't work well for someone trying to
> make Angband covered by the GNU GPL, but with ToME 3 we have the luxury
> of already rewriting so many things, including the entire monster and
> item lists, that a few more big behavioral changes won't matter.
Hello, i think thats wrong. Its not necessary that the new parts behave
differently, you only have to write them not using the badly-licensed
parts.
F'up to gnu.misc.discuss
Roman
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- Re: State of the GPL Angband Nation,
Roman Bertle <=