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Re: [PATCH v2] * builds/windows/ftsystem.c: Correctly detect UWP
From: |
Alexei Podtelezhnikov |
Subject: |
Re: [PATCH v2] * builds/windows/ftsystem.c: Correctly detect UWP |
Date: |
Fri, 17 May 2024 11:17:32 -0400 |
Hi Erin,
Just to confirm, you could compile FreeType for Xbox. The stuff in that ifdef
was not necessary. Correct?
Alexei
> On May 17, 2024, at 10:25, Erin Melucci <emelucci@opera.com> wrote:
>
>
> This is not the proper way to detect API availability but it's the
> least-distuprive change possible to fix building for the GDK (Microsoft Store
> for games, Xbox).
> ---
>
> Changes since v1:
> * Added missing backslash
>
> ---
>
> builds/windows/ftsystem.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/builds/windows/ftsystem.c b/builds/windows/ftsystem.c
> index 3a56834f6..f8b7126ad 100644
> --- a/builds/windows/ftsystem.c
> +++ b/builds/windows/ftsystem.c
> @@ -197,7 +197,8 @@
>
>
> /* non-desktop Universal Windows Platform */
> -#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
> +#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP \
> + && WINAPI_FAMILY != WINAPI_FAMILY_GAMES
>
> #define PACK_DWORD64( hi, lo ) ( ( (DWORD64)(hi) << 32 ) | (DWORD)(lo) )
>
> --
> 2.44.0.windows.1
>
>