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Re: [PATCH v2] * builds/windows/ftsystem.c: Correctly detect UWP


From: Alexei Podtelezhnikov
Subject: Re: [PATCH v2] * builds/windows/ftsystem.c: Correctly detect UWP
Date: Fri, 17 May 2024 11:17:32 -0400

Hi Erin,

Just to confirm, you could compile FreeType for Xbox. The stuff in that ifdef 
was not necessary. Correct?

Alexei

> On May 17, 2024, at 10:25, Erin Melucci <emelucci@opera.com> wrote:
> 
> 
> This is not the proper way to detect API availability but it's the 
> least-distuprive change possible to fix building for the GDK (Microsoft Store 
> for games, Xbox).
> ---
> 
> Changes since v1:
> * Added missing backslash
> 
> ---
> 
> builds/windows/ftsystem.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
> 
> diff --git a/builds/windows/ftsystem.c b/builds/windows/ftsystem.c
> index 3a56834f6..f8b7126ad 100644
> --- a/builds/windows/ftsystem.c
> +++ b/builds/windows/ftsystem.c
> @@ -197,7 +197,8 @@
> 
> 
>   /* non-desktop Universal Windows Platform */
> -#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP
> +#if defined( WINAPI_FAMILY ) && WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP \
> +  && WINAPI_FAMILY != WINAPI_FAMILY_GAMES
> 
> #define PACK_DWORD64( hi, lo )  ( ( (DWORD64)(hi) << 32 ) | (DWORD)(lo) )
> 
> --
> 2.44.0.windows.1
> 
> 



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