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From: | Anurag Thakur |
Subject: | RE: [GSoC] Status of font-rs port |
Date: | Fri, 16 Sep 2022 14:31:15 +0000 |
Hello, Curiously, for this font, the dense rasterizer is faster even till 200-300 ppem font size Anurag From: Alexei Podtelezhnikov <apodtele@gmail.com>
Hi Anurag,
This is a really nice progress indeed. The images look almost identical. Can also look at some more challenging fonts with very fine curves, eg, Windows' KUNSTLER.TTF. We need to make sure that both rasterizers are tuned to similar quality.
This is really quite stunning. I look forward to further progress. Can you confirm that straight line drawing still takes most of the time with the dense rastrerizer?
I am not sure about this one. The whole point of direct mode is to leave the canvas allocation to the client. The dense rasterizer defeats this purpose.
Hmm. Is this only when Q is on the last row? That would be an ftview bug then. I do not see any problems with parentheses? Is this 2.12.1 demos?
3. Ftgrid crashes when selecting monochrome output Do you think this is also a pitch sign bug? 4. [TODO] lcd rendering needs to be implemented This is either three interlaced bitmaps after shifts, or 3x resolution with filtering. You should be able to copy this from smooth. Best, Alexei |
ftgrid_m_smooth.png
Description: ftgrid_m_smooth.png
ftview_dense.png
Description: ftview_dense.png
ftview_smooth.png
Description: ftview_smooth.png
kunstler_comp.png
Description: kunstler_comp.png
kunstler_comp_expanded.png
Description: kunstler_comp_expanded.png
ftgrid_g_dense.png
Description: ftgrid_g_dense.png
ftgrid_g_smooth.png
Description: ftgrid_g_smooth.png
ftgrid_m_dense.png
Description: ftgrid_m_dense.png
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