> Instead, it'll resort to whatever type of glyph is found. That's
> the current behavior of cff_slot_load and TT_Load_Glyph.
OK. If necessary, please modify the code! I think the code spoty in
question is the right place to avoid auto-hinting for OT-SVG glyphs.
Umm, if I change `cff_slot_load` and `TT_Load_Glyph` so that they
return errors if an SVG table is found but a glyph isn't, then how am
I going to make sure that the rendering resorts to other color tables
or the b/w outline when an SVG glyph is not found?