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Re: Apply #57432 fix to Ins_CALL too? And round mode 3
From: |
Alexei Podtelezhnikov |
Subject: |
Re: Apply #57432 fix to Ins_CALL too? And round mode 3 |
Date: |
Wed, 21 Oct 2020 12:40:21 -0400 |
Hi Hin-Tak,
> - Alex used a lot of round mode value 3 in "Refactor compensation color" and
> changed them from round mode 0. I think this is formally wrong: the spec only
> mentions round mode 0, 1, 2. I believe that round mode 3 is just an off-spec
> value sometimes seen in fonts, and in the past it was determined that if such
> value happens, the MS engine / apple engine treats as it like round mode 0.
> Basically we should not use it ourselves since it is an off-spec /
> undocumented value. (FontVal warns if value 3 happens in a font - so there
> was collisions during rebase)
The third color is documented as reserved. I just reserved "zero"
rather than "same as gray", which is also zero. I never changed the
mode actually, I just referenced the third color instead of passing
zero explicitly in some cases. Where do you see a problem with that?
Alexei
- Apply #57432 fix to Ins_CALL too? And round mode 3, Hin-Tak Leung, 2020/10/21
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3,
Alexei Podtelezhnikov <=
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Hin-Tak Leung, 2020/10/22
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Hin-Tak Leung, 2020/10/22
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Alexei Podtelezhnikov, 2020/10/22
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Hin-Tak Leung, 2020/10/22
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Alexei Podtelezhnikov, 2020/10/22
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Hin-Tak Leung, 2020/10/23
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Alexei Podtelezhnikov, 2020/10/23
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Hin-Tak Leung, 2020/10/25
- Re: Apply #57432 fix to Ins_CALL too? And round mode 3, Alexei Podtelezhnikov, 2020/10/25