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Re: [ft-devel] rendering mode of Firefox on Windows 10


From: Khaled Hosny
Subject: Re: [ft-devel] rendering mode of Firefox on Windows 10
Date: Fri, 6 Nov 2015 01:05:23 +0400
User-agent: Mutt/1.5.24 (2015-08-30)

On Thu, Nov 05, 2015 at 11:26:44PM +0300, Nikolay Sivov wrote:
> On 05.11.2015 22:06, Khaled Hosny wrote:
> >On Thu, Nov 05, 2015 at 07:43:21PM +0100, Werner LEMBERG wrote:
> >>
> >>>>according to browserstack, the current release 41 of Firefox on
> >>>>Windows 10 seems still to use the GDI framework, which implies font
> >>>>rasterizer version 37, [...]
> >>>
> >>>I suspect that browserstack uses remote windows desktop connection
> >>>or some such which I have noticed to be using Windows XP-like font
> >>>rendering.
> >>
> >>Hmm.  How do you explain then that both Chrome and Edge use version 40
> >>on browserstack?
> >
> >I see, Firefox uses DirectWrite only when 3D acceleration is enabled and
> >GDI otherwise, so this might be the case here.
> 
> Hm, I wonder if that's because they also make use of Direct2D, because I
> don't think DirectWrite necessary talks to d3d system. Although it's
> possible some sophisticated logic to have system-wide font cache service to
> cache generated bitmaps or defer computations, and d3d is used for that
> directly or not, but I never heard about it.
> 
> gfx.font_rendering.directwrite.enabled was false, toggled to true, no
> difference.
> 
> gfx.font_rendering.cleartype_params.force_gdi_classic_for_families indeed
> contained something by default, I tried to reset to empty string, no change.
> Also if it really applies to specific family my guess would be that
> RasterInfo font won't be affected, as it's never on the list by default.

Check about:support, and see of you have 3D acceleration (you might find
something about DirectWrite there too, I don’t remember for sure).

Regards,
Khaled



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