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Re: [ft-devel] freetype opengl texture
From: |
zill |
Subject: |
Re: [ft-devel] freetype opengl texture |
Date: |
Thu, 9 Aug 2007 15:08:29 -0700 (PDT) |
I'm still pretty confused then. First, I changed to FT_RENDER_MODE_LCD
because I don't see where what type I would use for a 256 gray scale. I'm
also using GL_RGB. From the description I read, it seems that should work,
but I'm just getting a plain white square. It seems that nothing is
happening. I would expect to at least have some sort of screwed up image.
That tells me that nothing is happening to ft_face->glyph->bitmap. My gl
function might need changed, but I think the plain white texture is proof
that FT_Render_Glyph isn't doing what I want it to.
I followed everything that I read from freetype (granted it doesn't tell you
how to use it with openGL) so I think I'm using the freetype functions
right. But nothing is happening to the glyph's bitmap.
Does anyone see what I'm doing wrong?
David Turner-5 wrote:
>
> Hello,
>
> I thought the documentation made it clear that FT_RENDER_MODE_NORMAL
> corresponds
> to 8-bit gray maps with 256 levels of "gray"
>
> see:
>
> http://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Mode
>
> hope this helps,
> - David
>
> On Thu, 9 Aug 2007 10:00:28 -0700 (PDT), "zill" <address@hidden> said:
>>
>> I loaded the glyph exactly how freetype explains:
>>
>> FT_UInt glyph_index = FT_Get_Char_Index(ft_face, c);
>> FT_UInt error = FT_Load_Glyph(ft_face, glyph_index, FT_LOAD_DEFAULT);
>> if (error) { return false }
>> error = FT_Render_Glyph(ft_face->glyph, FT_RENDER_MODE_NORMAL);
>> if (error) { return false }
>>
>> glGenTextures(1, &texture);
>> glBindTexture(GL_TEXTURE_2D, texture);
>> glTexImage2D(GL_TEXTURE_2D, 0, 3, 30, 30, 0, GL_RGBA, GL_UNSIGNED_BYTE,
>> &ft_face->glyph->bitmap);
>>
>> Then I try to load it into a texture, but it doesn't work. I don't see
>> anywhere in freetype where it says what type of bitmap the glyphs are
>> (RGB,
>> RGBA, etc...) and I'm only using 30 so that I know the glyph will fit
>> into
>> the texture, since the font size is set to 16. Can anyone tell me what
>> I've
>> done wrong. I don't see what it could be.
>>
>> Thank you.
>> --
>> View this message in context:
>> http://www.nabble.com/freetype-opengl-texture-tf4243821.html#a12076307
>> Sent from the Freetype - Dev mailing list archive at Nabble.com.
>>
>>
>>
>> _______________________________________________
>> Freetype-devel mailing list
>> address@hidden
>> http://lists.nongnu.org/mailman/listinfo/freetype-devel
>
>
> _______________________________________________
> Freetype-devel mailing list
> address@hidden
> http://lists.nongnu.org/mailman/listinfo/freetype-devel
>
>
--
View this message in context:
http://www.nabble.com/freetype-opengl-texture-tf4243821.html#a12081478
Sent from the Freetype - Dev mailing list archive at Nabble.com.
- [ft-devel] freetype opengl texture, zill, 2007/08/09
- Re: [ft-devel] freetype opengl texture, David Turner, 2007/08/09
- Re: [ft-devel] freetype opengl texture,
zill <=
- Re: [ft-devel] freetype opengl texture, David Turner, 2007/08/09
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/09
- Re: [ft-devel] freetype opengl texture, Christian Demmer, 2007/08/10
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/10
- Re: [ft-devel] freetype opengl texture, Christian Demmer, 2007/08/10
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/10
- Re: [ft-devel] freetype opengl texture, zill, 2007/08/10