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Re: 3d highlights on dark colors
From: |
Miles Bader |
Subject: |
Re: 3d highlights on dark colors |
Date: |
Tue, 7 Nov 2000 15:34:03 +0900 (JST) |
Eli Zaretskii <address@hidden> writes:
> I have a few minor comments:
I've fixed these. I changed the calculation code to do this instead of
just calling `pow':
/* How much to change FACTOR to account for BOOST at DIMNESS. */
double adjust =
/* The default value of BOOST is 0.5, which can be
calculated about 3 times faster using `sqrt', so
optimize that case. */
(boost == 0.5 ? sqrt (dimness) : pow (dimness, boost));
That way the default is somewhat faster, but the user can still change it.
[I think the comparison `== 0.5' is ok because 0.5 is exactly
representable on almost any modern system]
The alternative is to just fix BOOST at 0.5, and always use `sqrt',
which would also simply the rest of the code. The only downside of
doing this is that the user couldn't adjust it, although he could still
adjust the max-limit parameter; I expect that in practice, no one will
adjust either parameter ....
-Miles
dark-boost-1.patch
Description: Patch to boost 3d highlights on dark colors (#2)
--
Love is a snowmobile racing across the tundra. Suddenly it flips over,
pinning you underneath. At night the ice weasels come. --Nietzsche
- 3d highlights on dark colors, Miles Bader, 2000/11/06
- Re: 3d highlights on dark colors, Eli Zaretskii, 2000/11/06
- Re: 3d highlights on dark colors, Miles Bader, 2000/11/06
- Re: 3d highlights on dark colors,
Miles Bader <=
- Re: 3d highlights on dark colors, Miles Bader, 2000/11/07
- Re: 3d highlights on dark colors, Gerd Moellmann, 2000/11/08
- Re: 3d highlights on dark colors, Miles Bader, 2000/11/08
- Re: 3d highlights on dark colors, Gerd Moellmann, 2000/11/10
- Re: 3d highlights on dark colors, Miles Bader, 2000/11/10
- Re: 3d highlights on dark colors, Gerd Moellmann, 2000/11/13